PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH
The 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving this goal. First, teachers do not yet understand how...
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| Format: | Article |
| Language: | English |
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Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas Ibrahimy
2024-10-01
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| Series: | As-Sidanah |
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| Online Access: | https://journal.ibrahimy.ac.id/index.php/assidanah/article/view/4691 |
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| author | Firdaus Firdaus Muhtar Sofwan Hidayat Eli Trisnowati Alviana Maya Sabilla Firman Ade Purnomo Dendi Nur Ahmad |
| author_facet | Firdaus Firdaus Muhtar Sofwan Hidayat Eli Trisnowati Alviana Maya Sabilla Firman Ade Purnomo Dendi Nur Ahmad |
| author_sort | Firdaus Firdaus |
| collection | DOAJ |
| description | The 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving this goal. First, teachers do not yet understand how to teach students computing skills through classroom learning. Second, there needs to be more teaching skills based on computational thinking. This community service aims to improve teachers' abilities in training students' computational thinking skills. This is done in the context of teaching and learning to provide 21st-century skills through Scratch programming. The approach used in this activity is educational and participatory. Namely, the implementation of the service contains educational elements and is oriented towards efforts to improve the role of teachers. Community service is carried out through three stages: material preparation, program implementation, evaluation, and monitoring. The material preparation stage involves collecting material from various literature. The program implementation stage provides material regarding 21st-century learning and learning design using Scratch programming. Teachers are also engaged in using Scratch and how to involve students with this programming. The monitoring and evaluation stage includes process evaluation at the end of each activity and product evaluation. This community service shows that 91% of all teachers experienced increased skills in making various learning creations such as animations, games, and simulations based on Scratch programming. Additionally, 87% of all teachers who participated in the activity experienced increased skills in integrating scratch-based teaching materials into learning. This service activity aims to increase teacher skills in teaching computational thinking through scratch programming, which is expected to improve the quality of education in the digital era significantly. |
| format | Article |
| id | doaj-art-7450c79a838148c481adc8bb4e5eccbf |
| institution | Kabale University |
| issn | 2656-5161 2686-0643 |
| language | English |
| publishDate | 2024-10-01 |
| publisher | Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas Ibrahimy |
| record_format | Article |
| series | As-Sidanah |
| spelling | doaj-art-7450c79a838148c481adc8bb4e5eccbf2024-11-22T18:27:57ZengLembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas IbrahimyAs-Sidanah2656-51612686-06432024-10-016225026610.35316/assidanah.v6i2.250-2664691PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCHFirdaus Firdaus0Muhtar Sofwan Hidayat1Eli Trisnowati2Alviana Maya Sabilla3Firman Ade Purnomo4Dendi Nur Ahmad5Pendidikan Fisika, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPGMI, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPendidikan IPA, Universitas Tidar, Jawa Tengah 56116, IndonesiaPendidikan Fisika, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPendidikan Fisika, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPGMI, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaThe 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving this goal. First, teachers do not yet understand how to teach students computing skills through classroom learning. Second, there needs to be more teaching skills based on computational thinking. This community service aims to improve teachers' abilities in training students' computational thinking skills. This is done in the context of teaching and learning to provide 21st-century skills through Scratch programming. The approach used in this activity is educational and participatory. Namely, the implementation of the service contains educational elements and is oriented towards efforts to improve the role of teachers. Community service is carried out through three stages: material preparation, program implementation, evaluation, and monitoring. The material preparation stage involves collecting material from various literature. The program implementation stage provides material regarding 21st-century learning and learning design using Scratch programming. Teachers are also engaged in using Scratch and how to involve students with this programming. The monitoring and evaluation stage includes process evaluation at the end of each activity and product evaluation. This community service shows that 91% of all teachers experienced increased skills in making various learning creations such as animations, games, and simulations based on Scratch programming. Additionally, 87% of all teachers who participated in the activity experienced increased skills in integrating scratch-based teaching materials into learning. This service activity aims to increase teacher skills in teaching computational thinking through scratch programming, which is expected to improve the quality of education in the digital era significantly.https://journal.ibrahimy.ac.id/index.php/assidanah/article/view/4691community servicecomputational thinkingscratch programmingteacher work group |
| spellingShingle | Firdaus Firdaus Muhtar Sofwan Hidayat Eli Trisnowati Alviana Maya Sabilla Firman Ade Purnomo Dendi Nur Ahmad PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH As-Sidanah community service computational thinking scratch programming teacher work group |
| title | PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH |
| title_full | PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH |
| title_fullStr | PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH |
| title_full_unstemmed | PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH |
| title_short | PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH |
| title_sort | pkm kelompok kerja guru sd kecamatan garung kabupaten wonosobo dalam meningkatkan kemampuan guru dalam menciptakan game edukatif berbasis scratch |
| topic | community service computational thinking scratch programming teacher work group |
| url | https://journal.ibrahimy.ac.id/index.php/assidanah/article/view/4691 |
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