PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH

The 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving this goal. First, teachers do not yet understand how...

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Main Authors: Firdaus Firdaus, Muhtar Sofwan Hidayat, Eli Trisnowati, Alviana Maya Sabilla, Firman Ade Purnomo, Dendi Nur Ahmad
Format: Article
Language:English
Published: Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas Ibrahimy 2024-10-01
Series:As-Sidanah
Subjects:
Online Access:https://journal.ibrahimy.ac.id/index.php/assidanah/article/view/4691
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author Firdaus Firdaus
Muhtar Sofwan Hidayat
Eli Trisnowati
Alviana Maya Sabilla
Firman Ade Purnomo
Dendi Nur Ahmad
author_facet Firdaus Firdaus
Muhtar Sofwan Hidayat
Eli Trisnowati
Alviana Maya Sabilla
Firman Ade Purnomo
Dendi Nur Ahmad
author_sort Firdaus Firdaus
collection DOAJ
description The 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving this goal. First, teachers do not yet understand how to teach students computing skills through classroom learning. Second, there needs to be more teaching skills based on computational thinking. This community service aims to improve teachers' abilities in training students' computational thinking skills. This is done in the context of teaching and learning to provide 21st-century skills through Scratch programming. The approach used in this activity is educational and participatory. Namely, the implementation of the service contains educational elements and is oriented towards efforts to improve the role of teachers. Community service is carried out through three stages: material preparation, program implementation, evaluation, and monitoring. The material preparation stage involves collecting material from various literature. The program implementation stage provides material regarding 21st-century learning and learning design using Scratch programming. Teachers are also engaged in using Scratch and how to involve students with this programming. The monitoring and evaluation stage includes process evaluation at the end of each activity and product evaluation. This community service shows that 91% of all teachers experienced increased skills in making various learning creations such as animations, games, and simulations based on Scratch programming. Additionally, 87% of all teachers who participated in the activity experienced increased skills in integrating scratch-based teaching materials into learning. This service activity aims to increase teacher skills in teaching computational thinking through scratch programming, which is expected to improve the quality of education in the digital era significantly.
format Article
id doaj-art-7450c79a838148c481adc8bb4e5eccbf
institution Kabale University
issn 2656-5161
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language English
publishDate 2024-10-01
publisher Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas Ibrahimy
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series As-Sidanah
spelling doaj-art-7450c79a838148c481adc8bb4e5eccbf2024-11-22T18:27:57ZengLembaga Penelitian dan Pengabdian Masyarakat (LP2M) Universitas IbrahimyAs-Sidanah2656-51612686-06432024-10-016225026610.35316/assidanah.v6i2.250-2664691PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCHFirdaus Firdaus0Muhtar Sofwan Hidayat1Eli Trisnowati2Alviana Maya Sabilla3Firman Ade Purnomo4Dendi Nur Ahmad5Pendidikan Fisika, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPGMI, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPendidikan IPA, Universitas Tidar, Jawa Tengah 56116, IndonesiaPendidikan Fisika, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPendidikan Fisika, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaPGMI, Universitas Sains Al-Qur’an, Jawa Tengah 56351, IndonesiaThe 21st century requires everyone to adapt to digital culture. Computational thinking skills help deal with digital culture. These skills can be provided to students through teaching and learning. However, there are several obstacles to achieving this goal. First, teachers do not yet understand how to teach students computing skills through classroom learning. Second, there needs to be more teaching skills based on computational thinking. This community service aims to improve teachers' abilities in training students' computational thinking skills. This is done in the context of teaching and learning to provide 21st-century skills through Scratch programming. The approach used in this activity is educational and participatory. Namely, the implementation of the service contains educational elements and is oriented towards efforts to improve the role of teachers. Community service is carried out through three stages: material preparation, program implementation, evaluation, and monitoring. The material preparation stage involves collecting material from various literature. The program implementation stage provides material regarding 21st-century learning and learning design using Scratch programming. Teachers are also engaged in using Scratch and how to involve students with this programming. The monitoring and evaluation stage includes process evaluation at the end of each activity and product evaluation. This community service shows that 91% of all teachers experienced increased skills in making various learning creations such as animations, games, and simulations based on Scratch programming. Additionally, 87% of all teachers who participated in the activity experienced increased skills in integrating scratch-based teaching materials into learning. This service activity aims to increase teacher skills in teaching computational thinking through scratch programming, which is expected to improve the quality of education in the digital era significantly.https://journal.ibrahimy.ac.id/index.php/assidanah/article/view/4691community servicecomputational thinkingscratch programmingteacher work group
spellingShingle Firdaus Firdaus
Muhtar Sofwan Hidayat
Eli Trisnowati
Alviana Maya Sabilla
Firman Ade Purnomo
Dendi Nur Ahmad
PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH
As-Sidanah
community service
computational thinking
scratch programming
teacher work group
title PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH
title_full PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH
title_fullStr PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH
title_full_unstemmed PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH
title_short PKM KELOMPOK KERJA GURU SD KECAMATAN GARUNG KABUPATEN WONOSOBO DALAM MENINGKATKAN KEMAMPUAN GURU DALAM MENCIPTAKAN GAME EDUKATIF BERBASIS SCRATCH
title_sort pkm kelompok kerja guru sd kecamatan garung kabupaten wonosobo dalam meningkatkan kemampuan guru dalam menciptakan game edukatif berbasis scratch
topic community service
computational thinking
scratch programming
teacher work group
url https://journal.ibrahimy.ac.id/index.php/assidanah/article/view/4691
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