Robustness of performance during domain change in an esport: A study of within-expertise transfer.

Research on the transfer of skill from the circumstances in which it was learned to partially or completely novel tasks or situations is a foundational topic in the study of learning, memory, education, and expertise. A long history of transfer research has led to the conclusion that skill learning...

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Main Authors: Joe Thompson, Justin W O'Camb, Robin C A Barrett, Scott Harrison, Mark R Blair
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2023-01-01
Series:PLoS ONE
Online Access:https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0295037&type=printable
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author Joe Thompson
Justin W O'Camb
Robin C A Barrett
Scott Harrison
Mark R Blair
author_facet Joe Thompson
Justin W O'Camb
Robin C A Barrett
Scott Harrison
Mark R Blair
author_sort Joe Thompson
collection DOAJ
description Research on the transfer of skill from the circumstances in which it was learned to partially or completely novel tasks or situations is a foundational topic in the study of learning, memory, education, and expertise. A long history of transfer research has led to the conclusion that skill learning is generally domain specific. One important transfer problem occurs when a domain of expertise undergoes a fundamental shift, as when experts must adapt to changes in technology, rules, or professional practice. Here we examine skill maintenance in StarCraft 2, a video game of skills which undergoes frequent changes due to updates and includes a variety of gameplay options. Of particular interest are two competing predictions about how transfer will interact with expertise in this domain. The first approach emphasizes perceived similarity of the domains and predicts that skilled individuals will exhibit more favourable transfer than novices as these people will know enough to avoid processes, methods, and strategies which no longer apply after a domain change. The second emphasizes maximal adaptation to task constraints and predicts that experts will suffer the most during a domain change because of the loss of exploitable affordances. Neither approach did a good job explaining behaviour after the major game update called 'StarCraft 2: Heart of the Swarm,' perhaps because transfer was generally strong across all players. However, when examining transfer in the context of larger changes to gameplay, transfer seemed slightly better in more experienced players. The theoretical implications of this apparent interaction effect, and of the apparent resilience of more experienced StarCraft 2 players to transfer costs, are discussed.
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spelling doaj-art-6fcf94f108b448a381b994db8ba52acd2025-01-16T05:31:26ZengPublic Library of Science (PLoS)PLoS ONE1932-62032023-01-011812e029503710.1371/journal.pone.0295037Robustness of performance during domain change in an esport: A study of within-expertise transfer.Joe ThompsonJustin W O'CambRobin C A BarrettScott HarrisonMark R BlairResearch on the transfer of skill from the circumstances in which it was learned to partially or completely novel tasks or situations is a foundational topic in the study of learning, memory, education, and expertise. A long history of transfer research has led to the conclusion that skill learning is generally domain specific. One important transfer problem occurs when a domain of expertise undergoes a fundamental shift, as when experts must adapt to changes in technology, rules, or professional practice. Here we examine skill maintenance in StarCraft 2, a video game of skills which undergoes frequent changes due to updates and includes a variety of gameplay options. Of particular interest are two competing predictions about how transfer will interact with expertise in this domain. The first approach emphasizes perceived similarity of the domains and predicts that skilled individuals will exhibit more favourable transfer than novices as these people will know enough to avoid processes, methods, and strategies which no longer apply after a domain change. The second emphasizes maximal adaptation to task constraints and predicts that experts will suffer the most during a domain change because of the loss of exploitable affordances. Neither approach did a good job explaining behaviour after the major game update called 'StarCraft 2: Heart of the Swarm,' perhaps because transfer was generally strong across all players. However, when examining transfer in the context of larger changes to gameplay, transfer seemed slightly better in more experienced players. The theoretical implications of this apparent interaction effect, and of the apparent resilience of more experienced StarCraft 2 players to transfer costs, are discussed.https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0295037&type=printable
spellingShingle Joe Thompson
Justin W O'Camb
Robin C A Barrett
Scott Harrison
Mark R Blair
Robustness of performance during domain change in an esport: A study of within-expertise transfer.
PLoS ONE
title Robustness of performance during domain change in an esport: A study of within-expertise transfer.
title_full Robustness of performance during domain change in an esport: A study of within-expertise transfer.
title_fullStr Robustness of performance during domain change in an esport: A study of within-expertise transfer.
title_full_unstemmed Robustness of performance during domain change in an esport: A study of within-expertise transfer.
title_short Robustness of performance during domain change in an esport: A study of within-expertise transfer.
title_sort robustness of performance during domain change in an esport a study of within expertise transfer
url https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0295037&type=printable
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