Synchronous Remote Rendering for VR
Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering to high-powered servers that stream VR as video to the clients. This article focuses on one specific issue in remote rendering when imperfect fr...
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Main Authors: | Viktor Kelkkanen, Markus Fiedler, David Lindero |
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Format: | Article |
Language: | English |
Published: |
Wiley
2021-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2021/6676644 |
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