Exploring dilemma games in sustainable urban planning: A Cypriot case study on urban rooftop utilization for climate change
This paper describes the initial stages of a Cypriot case study on urban rooftop utilization for climate change, indicating how games can: foster collaboration; engage citizens; and produce policy incentives through real-world exploration and implications. The focus of the case study is a co-designe...
Saved in:
| Main Authors: | , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
EDP Sciences
2025-01-01
|
| Series: | E3S Web of Conferences |
| Online Access: | https://www.e3s-conferences.org/articles/e3sconf/pdf/2025/08/e3sconf_eenviro2024_05010.pdf |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | This paper describes the initial stages of a Cypriot case study on urban rooftop utilization for climate change, indicating how games can: foster collaboration; engage citizens; and produce policy incentives through real-world exploration and implications. The focus of the case study is a co-designed serious game developed within the context of the GREAT project (Games Realizing Effective and Affective Transformation) to be utilized as a facilitation tool between citizens and policy makers. Through learning and role-play scenarios, target groups can: voice their attitudes towards climate policies; gain valuable insights into specific initiatives; and enhance their acceptance of green infrastructure and sustainable urban planning. In this paper, we describe the initial co-design stages of the dilemma game, discuss the lessons learned, and provide future directions for research. |
|---|---|
| ISSN: | 2267-1242 |