Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools
The use of mobile learning media can improve the quality of education by allowing students to access the learning process from home which can improve their understanding of the material. The purpose of the research is to develop mobile-based learning media introduces two-dimentional figure in elemen...
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Format: | Article |
Language: | Indonesian |
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Islamic University of Indragiri
2024-11-01
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Series: | Sistemasi: Jurnal Sistem Informasi |
Online Access: | https://sistemasi.ftik.unisi.ac.id/index.php/stmsi/article/view/4539 |
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author | Mia Tri Praciska Rizki Hikmawan Suprih Widodo |
author_facet | Mia Tri Praciska Rizki Hikmawan Suprih Widodo |
author_sort | Mia Tri Praciska |
collection | DOAJ |
description | The use of mobile learning media can improve the quality of education by allowing students to access the learning process from home which can improve their understanding of the material. The purpose of the research is to develop mobile-based learning media introduces two-dimentional figure in elementary schools. This type of research uses R&D (Research and Development) with the ADDIE development model which includes Analyst, Design, Development, Implementation, and Evaluate. The results of the research show that mobile-based learning media introduces two-dimentional figure in elementary schools with the main features, namely material content, videos, textbooks, and student ability tests accompanied by discussion questions. The System Usability Scale (SUS) is used to evaluate the effectiveness of learning media. The research results show that the media has a high level of satisfaction, with an expert validation score of 88.33, a score of 74.09 in the one-to-one test, a score of 80.33 in small groups, a score of 99.47 in the field test. The application was also assessed as successful through black box testing. This study also found that mobile-based learning media on the introduction of two-dimentional figure can be used online or in the classroom, and the application is successful on various versions of Android. |
format | Article |
id | doaj-art-6367cc26f40b4c8f883a4d2222117ae5 |
institution | Kabale University |
issn | 2302-8149 2540-9719 |
language | Indonesian |
publishDate | 2024-11-01 |
publisher | Islamic University of Indragiri |
record_format | Article |
series | Sistemasi: Jurnal Sistem Informasi |
spelling | doaj-art-6367cc26f40b4c8f883a4d2222117ae52025-01-08T03:10:27ZindIslamic University of IndragiriSistemasi: Jurnal Sistem Informasi2302-81492540-97192024-11-011362422243310.32520/stmsi.v13i6.4539899Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary SchoolsMia Tri Praciska0Rizki Hikmawan1Suprih Widodo2Indonesian Education UniversityIndonesian Education UniversityIndonesian Education UniversityThe use of mobile learning media can improve the quality of education by allowing students to access the learning process from home which can improve their understanding of the material. The purpose of the research is to develop mobile-based learning media introduces two-dimentional figure in elementary schools. This type of research uses R&D (Research and Development) with the ADDIE development model which includes Analyst, Design, Development, Implementation, and Evaluate. The results of the research show that mobile-based learning media introduces two-dimentional figure in elementary schools with the main features, namely material content, videos, textbooks, and student ability tests accompanied by discussion questions. The System Usability Scale (SUS) is used to evaluate the effectiveness of learning media. The research results show that the media has a high level of satisfaction, with an expert validation score of 88.33, a score of 74.09 in the one-to-one test, a score of 80.33 in small groups, a score of 99.47 in the field test. The application was also assessed as successful through black box testing. This study also found that mobile-based learning media on the introduction of two-dimentional figure can be used online or in the classroom, and the application is successful on various versions of Android.https://sistemasi.ftik.unisi.ac.id/index.php/stmsi/article/view/4539 |
spellingShingle | Mia Tri Praciska Rizki Hikmawan Suprih Widodo Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools Sistemasi: Jurnal Sistem Informasi |
title | Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools |
title_full | Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools |
title_fullStr | Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools |
title_full_unstemmed | Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools |
title_short | Development of Mobile-Based Learning Media Introduces Two-Dimentional Figure in Elementary Schools |
title_sort | development of mobile based learning media introduces two dimentional figure in elementary schools |
url | https://sistemasi.ftik.unisi.ac.id/index.php/stmsi/article/view/4539 |
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