Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study

Abstract Background Developing proficiency in ultrasound-guided nerve block (UGNB) demands an intricate understanding of cross-sectional anatomy as well as spatial reasoning, which is a big challenge for beginners. The aim of this pilot study was to evaluate the feasibility of virtual reality (VR)-f...

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Main Authors: Xiaoyu Li, Siqi Ye, Qing Shen, Enci Liu, Xiujun An, Jinling Qin, Yang Liu, Xiuzhong Xing, Junping Chen, Bo Lu
Format: Article
Language:English
Published: BMC 2024-12-01
Series:BMC Anesthesiology
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Online Access:https://doi.org/10.1186/s12871-024-02865-3
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author Xiaoyu Li
Siqi Ye
Qing Shen
Enci Liu
Xiujun An
Jinling Qin
Yang Liu
Xiuzhong Xing
Junping Chen
Bo Lu
author_facet Xiaoyu Li
Siqi Ye
Qing Shen
Enci Liu
Xiujun An
Jinling Qin
Yang Liu
Xiuzhong Xing
Junping Chen
Bo Lu
author_sort Xiaoyu Li
collection DOAJ
description Abstract Background Developing proficiency in ultrasound-guided nerve block (UGNB) demands an intricate understanding of cross-sectional anatomy as well as spatial reasoning, which is a big challenge for beginners. The aim of this pilot study was to evaluate the feasibility of virtual reality (VR)-facilitated anatomy education in the first performance of ultrasound-guided interscalene brachial plexus blockade among novice anesthesiologists. We carried out pilot testing of this hypothesis using a prospective, single blind, randomized controlled trial. Methods Twenty-one anesthesia trainees with no prior ultrasonography or nerve block training were included in this study. All participants underwent a training program encompassing theory and hands-on practice. Trainees were randomized into one of two groups: one received VR-assisted anatomy course while the other did not. Subsequently, both groups completed identical practical modules on ultrasound scanning and needle insertion. The primary end point was defined as the evaluation of trainees’ performance during their initial ultrasound-guided interscalene brachial plexus block, assessed using both the Global Rating Scale (GRS) and a task-specific Checklist. The secondary end point included the improvement in scores for written multiple-choice questions (MCQs). Results In evaluating practical ultrasound-guided nerve block skills, the VR group significantly outperformed the control group on the task-specific Checklist (29.23 ± 3.91 vs. 24.85 ± 5.13; P < 0.05), while both groups showed comparable performance on the GRS. Additionally, post-theoretical course MCQ scores increased substantially, with post-test results significantly surpassing pre-test scores in both groups (P < 0.001). However, intergroup analysis indicated no significant difference in score improvements between the VR and control groups (21.82 ± 12.30 vs. 18.33 ± 9.68, P > 0.05). Conclusions Overall, the findings of this pilot study suggest that immersive virtual reality training in anatomy may contribute to improving the proficiency of ultrasound-guided brachial plexus blocks among novice anesthesiologists. Incorporating VR into future anesthesia technique training programs should be considered. Trial registration ClinicalTrials.gov identifier: ChiCTR2300067437. Date of Registration Jan 9, 2023.
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series BMC Anesthesiology
spelling doaj-art-5dbd6d41b1724fb38d8b65c539a90f892024-12-29T12:44:45ZengBMCBMC Anesthesiology1471-22532024-12-012411810.1186/s12871-024-02865-3Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot studyXiaoyu Li0Siqi Ye1Qing Shen2Enci Liu3Xiujun An4Jinling Qin5Yang Liu6Xiuzhong Xing7Junping Chen8Bo Lu9Department of AnesthesiologyDepartment of Anesthesiology, The Affiliated People’s Hospital of Ningbo UniversityDepartment of AnesthesiologyDepartment of AnesthesiologyDepartment of AnesthesiologyDepartment of AnesthesiologyDepartment of Anesthesiology, Zhenhai Hospital of Traditional Chinese MedicineDepartment of AnesthesiologyDepartment of AnesthesiologyDepartment of AnesthesiologyAbstract Background Developing proficiency in ultrasound-guided nerve block (UGNB) demands an intricate understanding of cross-sectional anatomy as well as spatial reasoning, which is a big challenge for beginners. The aim of this pilot study was to evaluate the feasibility of virtual reality (VR)-facilitated anatomy education in the first performance of ultrasound-guided interscalene brachial plexus blockade among novice anesthesiologists. We carried out pilot testing of this hypothesis using a prospective, single blind, randomized controlled trial. Methods Twenty-one anesthesia trainees with no prior ultrasonography or nerve block training were included in this study. All participants underwent a training program encompassing theory and hands-on practice. Trainees were randomized into one of two groups: one received VR-assisted anatomy course while the other did not. Subsequently, both groups completed identical practical modules on ultrasound scanning and needle insertion. The primary end point was defined as the evaluation of trainees’ performance during their initial ultrasound-guided interscalene brachial plexus block, assessed using both the Global Rating Scale (GRS) and a task-specific Checklist. The secondary end point included the improvement in scores for written multiple-choice questions (MCQs). Results In evaluating practical ultrasound-guided nerve block skills, the VR group significantly outperformed the control group on the task-specific Checklist (29.23 ± 3.91 vs. 24.85 ± 5.13; P < 0.05), while both groups showed comparable performance on the GRS. Additionally, post-theoretical course MCQ scores increased substantially, with post-test results significantly surpassing pre-test scores in both groups (P < 0.001). However, intergroup analysis indicated no significant difference in score improvements between the VR and control groups (21.82 ± 12.30 vs. 18.33 ± 9.68, P > 0.05). Conclusions Overall, the findings of this pilot study suggest that immersive virtual reality training in anatomy may contribute to improving the proficiency of ultrasound-guided brachial plexus blocks among novice anesthesiologists. Incorporating VR into future anesthesia technique training programs should be considered. Trial registration ClinicalTrials.gov identifier: ChiCTR2300067437. Date of Registration Jan 9, 2023.https://doi.org/10.1186/s12871-024-02865-3Ultrasound-guided nerve blockImmersive virtual realityAnatomical competencyAnesthesiology
spellingShingle Xiaoyu Li
Siqi Ye
Qing Shen
Enci Liu
Xiujun An
Jinling Qin
Yang Liu
Xiuzhong Xing
Junping Chen
Bo Lu
Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study
BMC Anesthesiology
Ultrasound-guided nerve block
Immersive virtual reality
Anatomical competency
Anesthesiology
title Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study
title_full Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study
title_fullStr Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study
title_full_unstemmed Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study
title_short Evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound-guided brachial plexus blocks: a pilot study
title_sort evaluating virtual reality anatomy training for novice anesthesiologists in performing ultrasound guided brachial plexus blocks a pilot study
topic Ultrasound-guided nerve block
Immersive virtual reality
Anatomical competency
Anesthesiology
url https://doi.org/10.1186/s12871-024-02865-3
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