The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students

Abstract Background Training occupational therapy students in manual skills such as goniometry typically requires intensive one on one student teacher interactions and repetitive practice to ensure competency. There is evidence that immersive virtual reality (IVR) supported embodied learning can imp...

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Main Authors: Nancy A. Baker, Jane O’Shanassy, Carolyn A. Unsworth
Format: Article
Language:English
Published: BMC 2025-01-01
Series:BMC Medical Education
Subjects:
Online Access:https://doi.org/10.1186/s12909-024-06384-0
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author Nancy A. Baker
Jane O’Shanassy
Carolyn A. Unsworth
author_facet Nancy A. Baker
Jane O’Shanassy
Carolyn A. Unsworth
author_sort Nancy A. Baker
collection DOAJ
description Abstract Background Training occupational therapy students in manual skills such as goniometry typically requires intensive one on one student teacher interactions and repetitive practice to ensure competency. There is evidence that immersive virtual reality (IVR) supported embodied learning can improve confidence and performance of skills. Embodied learning refers to learner’s experience of viewing a simulated body and its properties as if they were the learner’s own biological body. The aim of this proof-of-concept study was to develop and examine the usability and establish preliminary efficacy of an Embodied Goniometric Occupational Therapy Training Program (EGOTTP) to teach occupational therapy students wrist goniometry. Methods Following the generation of written scripts, we used a 360-degree camera to film and create the program, with 3- levels of detailed education for six wrist goniometry measures, flexion-extension, radial-ulnar deviation and pronation-supination. Five students rated their experience using EGOTTP on measures of usability and efficacy. Results The EGOTTP was developed over a 1-month period, and the participants reported good to high levels of embodiment and engagement, and their ratings suggested that the EGOTTP was easy to use with the support of an educator. Conclusion IVR training programs such as this one hold promise for teaching manual skill acquisition such as goniometry. As IVR technologies become more affordable and widespread, this approach could complement other strategies used to teach goniometry skills to students.
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spelling doaj-art-4fb26edf87ba4841842c34d7f07c60c52025-01-05T12:33:34ZengBMCBMC Medical Education1472-69202025-01-0125111110.1186/s12909-024-06384-0The usability of a virtual reality augmented training program to teach goniometry to occupational therapy studentsNancy A. Baker0Jane O’Shanassy1Carolyn A. Unsworth2Department of Occupational Therapy, Tufts UniversityInstitute of Health and Wellbeing, Federation UniversityInstitute of Health and Wellbeing, Federation UniversityAbstract Background Training occupational therapy students in manual skills such as goniometry typically requires intensive one on one student teacher interactions and repetitive practice to ensure competency. There is evidence that immersive virtual reality (IVR) supported embodied learning can improve confidence and performance of skills. Embodied learning refers to learner’s experience of viewing a simulated body and its properties as if they were the learner’s own biological body. The aim of this proof-of-concept study was to develop and examine the usability and establish preliminary efficacy of an Embodied Goniometric Occupational Therapy Training Program (EGOTTP) to teach occupational therapy students wrist goniometry. Methods Following the generation of written scripts, we used a 360-degree camera to film and create the program, with 3- levels of detailed education for six wrist goniometry measures, flexion-extension, radial-ulnar deviation and pronation-supination. Five students rated their experience using EGOTTP on measures of usability and efficacy. Results The EGOTTP was developed over a 1-month period, and the participants reported good to high levels of embodiment and engagement, and their ratings suggested that the EGOTTP was easy to use with the support of an educator. Conclusion IVR training programs such as this one hold promise for teaching manual skill acquisition such as goniometry. As IVR technologies become more affordable and widespread, this approach could complement other strategies used to teach goniometry skills to students.https://doi.org/10.1186/s12909-024-06384-0Competency-based EducationEmbodimentImmersive Virtual RealitySpherical Video-based Virtual RealityGoniometrySimulation
spellingShingle Nancy A. Baker
Jane O’Shanassy
Carolyn A. Unsworth
The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
BMC Medical Education
Competency-based Education
Embodiment
Immersive Virtual Reality
Spherical Video-based Virtual Reality
Goniometry
Simulation
title The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
title_full The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
title_fullStr The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
title_full_unstemmed The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
title_short The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
title_sort usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
topic Competency-based Education
Embodiment
Immersive Virtual Reality
Spherical Video-based Virtual Reality
Goniometry
Simulation
url https://doi.org/10.1186/s12909-024-06384-0
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