Esports between the Sports and Entertainment Industry: In Search of Division Lines

The growing popularity and expansion of esports have prompted an academic and legal debate, where its classification as either a sport or a form of entertainment remains unclear. This article explores the dual nature of esports, providing an overview of the legal and regulatory challenges it present...

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Main Authors: Gábriš Tomáš, Hamuľák Ondrej, Kocharyan Hovsep, Ramil Pablo Martínez
Format: Article
Language:English
Published: Sciendo 2024-12-01
Series:TalTech Journal of European Studies
Subjects:
Online Access:https://doi.org/10.2478/bjes-2024-0022
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author Gábriš Tomáš
Hamuľák Ondrej
Kocharyan Hovsep
Ramil Pablo Martínez
author_facet Gábriš Tomáš
Hamuľák Ondrej
Kocharyan Hovsep
Ramil Pablo Martínez
author_sort Gábriš Tomáš
collection DOAJ
description The growing popularity and expansion of esports have prompted an academic and legal debate, where its classification as either a sport or a form of entertainment remains unclear. This article explores the dual nature of esports, providing an overview of the legal and regulatory challenges it presents. It opens the discussion by addressing the space occupied by esports, distinguishing it from the traditional understanding of analogue sports while introducing the role of various stakeholders. The article then delves into the legal discussion taking place at the EU level, exploring also how the national legal reality of some Member States approach esports. The study highlights the urgency of finding a balanced approach that recognises esports as a hybrid entity, necessitating a regulatory model that draws from both sports law and entertainment law. Furthermore, the article complements the analysis by addressing emerging normative systems within esports, including autonomous governance structures and the potential need for state intervention to address issues such as doping, match-fixing, and the protection of minors. By analysing the existing legal frameworks in non-EU countries, particularly in Asia and North America, the authors suggest that esports needs to be approached as a new type of sport—a perspective that should be reflected in future EU regulations.
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language English
publishDate 2024-12-01
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record_format Article
series TalTech Journal of European Studies
spelling doaj-art-4f23a8d83b5241b19c4b408a4968e2e72024-12-02T12:05:32ZengSciendoTalTech Journal of European Studies2674-46192024-12-0114219021610.2478/bjes-2024-0022Esports between the Sports and Entertainment Industry: In Search of Division LinesGábriš Tomáš0Hamuľák Ondrej1Kocharyan Hovsep2Ramil Pablo Martínez3Department of International and EuropeanLaw Palacký UniversityOlomouc 17. listopadu 930/8 Olomouc 779 00, Czech RepublicDepartment of International and EuropeanLaw Palacký University Olomouc17. listopadu 930/8 Olomouc 779 00, Czech Republic; Department of Law School of Business and GovernanceTallinn University of Technology Ehitajatetee 5 Tallinn 19086, Estoniaondrej.hamulak@taltech.eeDepartment of International and EuropeanLaw Palacký University Olomouc17. listopadu 930/8 Olomouc 779 00, Czech RepublicDepartment of International and EuropeanLaw Palacký University Olomouc17. listopadu 930/8 Olomouc 779 00, Czech RepublicThe growing popularity and expansion of esports have prompted an academic and legal debate, where its classification as either a sport or a form of entertainment remains unclear. This article explores the dual nature of esports, providing an overview of the legal and regulatory challenges it presents. It opens the discussion by addressing the space occupied by esports, distinguishing it from the traditional understanding of analogue sports while introducing the role of various stakeholders. The article then delves into the legal discussion taking place at the EU level, exploring also how the national legal reality of some Member States approach esports. The study highlights the urgency of finding a balanced approach that recognises esports as a hybrid entity, necessitating a regulatory model that draws from both sports law and entertainment law. Furthermore, the article complements the analysis by addressing emerging normative systems within esports, including autonomous governance structures and the potential need for state intervention to address issues such as doping, match-fixing, and the protection of minors. By analysing the existing legal frameworks in non-EU countries, particularly in Asia and North America, the authors suggest that esports needs to be approached as a new type of sport—a perspective that should be reflected in future EU regulations.https://doi.org/10.2478/bjes-2024-0022comparative lawdigital lawesportsgovernanceeu lawregulation
spellingShingle Gábriš Tomáš
Hamuľák Ondrej
Kocharyan Hovsep
Ramil Pablo Martínez
Esports between the Sports and Entertainment Industry: In Search of Division Lines
TalTech Journal of European Studies
comparative law
digital law
esports
governance
eu law
regulation
title Esports between the Sports and Entertainment Industry: In Search of Division Lines
title_full Esports between the Sports and Entertainment Industry: In Search of Division Lines
title_fullStr Esports between the Sports and Entertainment Industry: In Search of Division Lines
title_full_unstemmed Esports between the Sports and Entertainment Industry: In Search of Division Lines
title_short Esports between the Sports and Entertainment Industry: In Search of Division Lines
title_sort esports between the sports and entertainment industry in search of division lines
topic comparative law
digital law
esports
governance
eu law
regulation
url https://doi.org/10.2478/bjes-2024-0022
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AT hamulakondrej esportsbetweenthesportsandentertainmentindustryinsearchofdivisionlines
AT kocharyanhovsep esportsbetweenthesportsandentertainmentindustryinsearchofdivisionlines
AT ramilpablomartinez esportsbetweenthesportsandentertainmentindustryinsearchofdivisionlines