An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) Interfaces

There is growing widespread adoption of augmented reality in tech-driven industries and sectors of society, such as medicine, gaming, flight simulation, education, interior design and modelling, entertainment, construction, tourism, repair and maintenance, public safety, agriculture, and quantum com...

Full description

Saved in:
Bibliographic Details
Main Authors: Onyeka Josephine Nwobodo, Kamil Wereszczynski, Godlove Suila Kuaban, Przemyslaw Skurowski, Krzysztof Adam Cyran
Format: Article
Language:English
Published: IEEE 2024-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10752958/
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1846160679047790592
author Onyeka Josephine Nwobodo
Kamil Wereszczynski
Godlove Suila Kuaban
Przemyslaw Skurowski
Krzysztof Adam Cyran
author_facet Onyeka Josephine Nwobodo
Kamil Wereszczynski
Godlove Suila Kuaban
Przemyslaw Skurowski
Krzysztof Adam Cyran
author_sort Onyeka Josephine Nwobodo
collection DOAJ
description There is growing widespread adoption of augmented reality in tech-driven industries and sectors of society, such as medicine, gaming, flight simulation, education, interior design and modelling, entertainment, construction, tourism, repair and maintenance, public safety, agriculture, and quantum computing. However, ensuring smooth and intuitive interactions with augmented objects is challenging, requiring practical performance evaluation and optimization models to assess and improve users’ experiences with AR-enhanced systems. In this paper, we apply Fitts’ Law to model and predict interaction task difficulty with objects distributed across four spatial quadrants. We use genetic optimization algorithms to fine-tune Fitts’ Law parameters, achieving a model that significantly enhances predictive accuracy. Our optimized model demonstrates an approximately 40% reduction in interaction task difficulty across all quadrants, leading to a more ergonomic and intuitive user interface. This study contributes to the Human-Computer Interaction (HCI) field by offering a refined metric for evaluating and optimizing AR interfaces and addressing the unique challenges of three-dimensional interaction environments. Therefore, we propose a practical framework for the performance evaluations and optimization of augmented reality and other user interfaces.
format Article
id doaj-art-4ddf2458d9d0414dba048e3d883ea66c
institution Kabale University
issn 2169-3536
language English
publishDate 2024-01-01
publisher IEEE
record_format Article
series IEEE Access
spelling doaj-art-4ddf2458d9d0414dba048e3d883ea66c2024-11-22T00:01:27ZengIEEEIEEE Access2169-35362024-01-011216961416962710.1109/ACCESS.2024.349844410752958An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) InterfacesOnyeka Josephine Nwobodo0https://orcid.org/0000-0002-2706-6830Kamil Wereszczynski1Godlove Suila Kuaban2https://orcid.org/0000-0002-3321-4414Przemyslaw Skurowski3https://orcid.org/0000-0001-5306-9528Krzysztof Adam Cyran4https://orcid.org/0000-0003-1789-4939Department of Computer Graphics, Vision, and Digital Systems, Faculty of Automatic Control, Electronics and Computer Science, Silesian University of Technology, Gliwice, PolandDepartment of Computer Graphics, Vision, and Digital Systems, Faculty of Automatic Control, Electronics and Computer Science, Silesian University of Technology, Gliwice, PolandInstitute of Theoretical and Applied Informatics, Polish Academy of Sciences, Gliwice, PolandDepartment of Computer Graphics, Vision, and Digital Systems, Faculty of Automatic Control, Electronics and Computer Science, Silesian University of Technology, Gliwice, PolandDepartment of Computer Graphics, Vision, and Digital Systems, Faculty of Automatic Control, Electronics and Computer Science, Silesian University of Technology, Gliwice, PolandThere is growing widespread adoption of augmented reality in tech-driven industries and sectors of society, such as medicine, gaming, flight simulation, education, interior design and modelling, entertainment, construction, tourism, repair and maintenance, public safety, agriculture, and quantum computing. However, ensuring smooth and intuitive interactions with augmented objects is challenging, requiring practical performance evaluation and optimization models to assess and improve users’ experiences with AR-enhanced systems. In this paper, we apply Fitts’ Law to model and predict interaction task difficulty with objects distributed across four spatial quadrants. We use genetic optimization algorithms to fine-tune Fitts’ Law parameters, achieving a model that significantly enhances predictive accuracy. Our optimized model demonstrates an approximately 40% reduction in interaction task difficulty across all quadrants, leading to a more ergonomic and intuitive user interface. This study contributes to the Human-Computer Interaction (HCI) field by offering a refined metric for evaluating and optimizing AR interfaces and addressing the unique challenges of three-dimensional interaction environments. Therefore, we propose a practical framework for the performance evaluations and optimization of augmented reality and other user interfaces.https://ieeexplore.ieee.org/document/10752958/Augmented realitySLAMFitts’ lawlevel of difficultyergonomics in ARuser engagement
spellingShingle Onyeka Josephine Nwobodo
Kamil Wereszczynski
Godlove Suila Kuaban
Przemyslaw Skurowski
Krzysztof Adam Cyran
An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) Interfaces
IEEE Access
Augmented reality
SLAM
Fitts’ law
level of difficulty
ergonomics in AR
user engagement
title An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) Interfaces
title_full An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) Interfaces
title_fullStr An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) Interfaces
title_full_unstemmed An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) Interfaces
title_short An Adaptation of Fitts’ Law for Performance Evaluation and Optimization of Augmented Reality (AR) Interfaces
title_sort adaptation of fitts x2019 law for performance evaluation and optimization of augmented reality ar interfaces
topic Augmented reality
SLAM
Fitts’ law
level of difficulty
ergonomics in AR
user engagement
url https://ieeexplore.ieee.org/document/10752958/
work_keys_str_mv AT onyekajosephinenwobodo anadaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT kamilwereszczynski anadaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT godlovesuilakuaban anadaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT przemyslawskurowski anadaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT krzysztofadamcyran anadaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT onyekajosephinenwobodo adaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT kamilwereszczynski adaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT godlovesuilakuaban adaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT przemyslawskurowski adaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces
AT krzysztofadamcyran adaptationoffittsx2019lawforperformanceevaluationandoptimizationofaugmentedrealityarinterfaces