De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur

The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the notion of worldness used by Klastrup and Tosca and...

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Bibliographic Details
Main Author: Martin Ringot
Format: Article
Language:fra
Published: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés 2020-09-01
Series:Cahiers de Narratologie
Subjects:
Online Access:https://journals.openedition.org/narratologie/10588
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