De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur
The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the notion of worldness used by Klastrup and Tosca and...
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| Format: | Article |
| Language: | fra |
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Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
2020-09-01
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| Series: | Cahiers de Narratologie |
| Subjects: | |
| Online Access: | https://journals.openedition.org/narratologie/10588 |
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| Summary: | The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the notion of worldness used by Klastrup and Tosca and adapting it to the videogame context, the model of the narrator-investigator which allows us to conceive videogame narration as the reconstruction of a database through a world – in its fictional, pragmatic and technical manifestations - which itself organizes the conditions of its exploration. In this way, the narrative finds itself off-centre in a world logic that is communicated to the player through a multiplicity of processes. |
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| ISSN: | 0993-8516 1765-307X |