De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur

The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the notion of worldness used by Klastrup and Tosca and...

Full description

Saved in:
Bibliographic Details
Main Author: Martin Ringot
Format: Article
Language:fra
Published: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés 2020-09-01
Series:Cahiers de Narratologie
Subjects:
Online Access:https://journals.openedition.org/narratologie/10588
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The purpose of this article is to question the centrality of narrative as the driving force behind narration in video games. After having shown how it is appropriate to move from a logic of discourse to a logic of world, we propose, by taking up the notion of worldness used by Klastrup and Tosca and adapting it to the videogame context, the model of the narrator-investigator which allows us to conceive videogame narration as the reconstruction of a database through a world – in its fictional, pragmatic and technical manifestations - which itself organizes the conditions of its exploration. In this way, the narrative finds itself off-centre in a world logic that is communicated to the player through a multiplicity of processes.
ISSN:0993-8516
1765-307X