Victus Exergame: An Approach to Rehabilitation of Amputees Based in Serious Game

This article describes a solution that aims to make the process of physical rehabilitation more attractive for amputees through a solution based on medical informatics and gamification through a serious game. Addressing the challenges faced by individuals with lower limb amputations during physioth...

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Bibliographic Details
Main Authors: Rafael Luz Melo, Vítor da Silva Moreira, Érico Marcelo Hoff do Amaral, Julio S. Domingues Júnior
Format: Article
Language:English
Published: Brazilian Computer Society 2025-01-01
Series:Journal on Interactive Systems
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Online Access:https://journals-sol.sbc.org.br/index.php/jis/article/view/4194
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Summary:This article describes a solution that aims to make the process of physical rehabilitation more attractive for amputees through a solution based on medical informatics and gamification through a serious game. Addressing the challenges faced by individuals with lower limb amputations during physiotherapy — such as trauma, pain, and lack of motivation — this work introduces a serious game that incorporates an embedded sensor system with microcontrollers to a stationary bike. That system serves as both the game controller and a set of biological monitors, alongside a physiotherapy tool that displays the data obtained during sessions for the therapists to track patient progress. Developed through a participatory design approach involving patients and therapists, the system collects data on user engagement, physiological responses, and performance metrics via sensors and feedback forms. By fostering a relaxed and immersive treatment environment, the approach seeks to improve the effectiveness of physiotherapy. Initial experiments demonstrated that this solution holds promise in creating a more playful and motivating physical rehabilitation environment.
ISSN:2763-7719