No impact of story context and avatar power on performance in a stop-signal game

This study investigates the impact of gamification on response inhibition in a Stop-Signal Task (SST) and examines participants' gamification experience. The findings reveal that, after accounting for approach- and avoidance-motivation as well as impulsiveness, higher immersion is associated wi...

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Main Authors: Linus Held, Johannes Pannermayr, Alina Kaufmann, Marouscha Scheffer, Paola Flores, Martin Dechant, Maximilian A. Friehs
Format: Article
Language:English
Published: Elsevier 2025-01-01
Series:Heliyon
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Online Access:http://www.sciencedirect.com/science/article/pii/S2405844024170703
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author Linus Held
Johannes Pannermayr
Alina Kaufmann
Marouscha Scheffer
Paola Flores
Martin Dechant
Maximilian A. Friehs
author_facet Linus Held
Johannes Pannermayr
Alina Kaufmann
Marouscha Scheffer
Paola Flores
Martin Dechant
Maximilian A. Friehs
author_sort Linus Held
collection DOAJ
description This study investigates the impact of gamification on response inhibition in a Stop-Signal Task (SST) and examines participants' gamification experience. The findings reveal that, after accounting for approach- and avoidance-motivation as well as impulsiveness, higher immersion is associated with impaired response inhibition. This effect could be attributed to a substantial decline in immersion between the first and second SST sessions. Despite intrinsic motivation and avatar identification not significantly predicting performance, both factors exhibited a decline across sessions, suggesting an overall diminished gaming experience in the second session. Alternatively, motivational variables as immersion and avatar identification might be detrimental to response inhibition, by shifting attention away from relevant task elements. Contrary to expectations, approach and avoidance narratives did not influence outcome variables or participant experience, while different avatars led to altered avatar identification, particularly favouring strong avatars. The declining motivation over time might stem from a lack of tangible goals within the gamified task, where narrative elements alone failed to induce sufficient goal-oriented motivation. These findings underscore the nuanced interplay between gamification elements, task complexity, and participants' expectations, emphasizing the need for carefully tailored gamification strategies in experimental designs.
format Article
id doaj-art-48c40c0ceadd424ba678dec2792d82d2
institution Kabale University
issn 2405-8440
language English
publishDate 2025-01-01
publisher Elsevier
record_format Article
series Heliyon
spelling doaj-art-48c40c0ceadd424ba678dec2792d82d22025-01-17T04:50:01ZengElsevierHeliyon2405-84402025-01-01111e41039No impact of story context and avatar power on performance in a stop-signal gameLinus Held0Johannes Pannermayr1Alina Kaufmann2Marouscha Scheffer3Paola Flores4Martin Dechant5Maximilian A. Friehs6University of Twente, NetherlandsUniversity of Twente, NetherlandsUniversity of Twente, NetherlandsUniversity of Twente, NetherlandsUniversity of Twente, NetherlandsUniversity College London, United KingdomUniversity of Twente, Netherlands; University College Dublin, Ireland; Max-Planck Institute for Human Cognitive and Brain Science, Germany; Corresponding author. University of Twente, Netherlands.This study investigates the impact of gamification on response inhibition in a Stop-Signal Task (SST) and examines participants' gamification experience. The findings reveal that, after accounting for approach- and avoidance-motivation as well as impulsiveness, higher immersion is associated with impaired response inhibition. This effect could be attributed to a substantial decline in immersion between the first and second SST sessions. Despite intrinsic motivation and avatar identification not significantly predicting performance, both factors exhibited a decline across sessions, suggesting an overall diminished gaming experience in the second session. Alternatively, motivational variables as immersion and avatar identification might be detrimental to response inhibition, by shifting attention away from relevant task elements. Contrary to expectations, approach and avoidance narratives did not influence outcome variables or participant experience, while different avatars led to altered avatar identification, particularly favouring strong avatars. The declining motivation over time might stem from a lack of tangible goals within the gamified task, where narrative elements alone failed to induce sufficient goal-oriented motivation. These findings underscore the nuanced interplay between gamification elements, task complexity, and participants' expectations, emphasizing the need for carefully tailored gamification strategies in experimental designs.http://www.sciencedirect.com/science/article/pii/S2405844024170703GamificationStop-signal gameInhibitionMotivation
spellingShingle Linus Held
Johannes Pannermayr
Alina Kaufmann
Marouscha Scheffer
Paola Flores
Martin Dechant
Maximilian A. Friehs
No impact of story context and avatar power on performance in a stop-signal game
Heliyon
Gamification
Stop-signal game
Inhibition
Motivation
title No impact of story context and avatar power on performance in a stop-signal game
title_full No impact of story context and avatar power on performance in a stop-signal game
title_fullStr No impact of story context and avatar power on performance in a stop-signal game
title_full_unstemmed No impact of story context and avatar power on performance in a stop-signal game
title_short No impact of story context and avatar power on performance in a stop-signal game
title_sort no impact of story context and avatar power on performance in a stop signal game
topic Gamification
Stop-signal game
Inhibition
Motivation
url http://www.sciencedirect.com/science/article/pii/S2405844024170703
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AT marouschascheffer noimpactofstorycontextandavatarpoweronperformanceinastopsignalgame
AT paolaflores noimpactofstorycontextandavatarpoweronperformanceinastopsignalgame
AT martindechant noimpactofstorycontextandavatarpoweronperformanceinastopsignalgame
AT maximilianafriehs noimpactofstorycontextandavatarpoweronperformanceinastopsignalgame