Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledge

Abstract Background The use of serious games in medical education provides a bridge between rapidly developing technology and traditional health-care teaching. Building on a promising web-based serious game for reviewing and acquiring factual knowledge in dental education, the present study investig...

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Main Authors: Felix Krause, Ben Horn, Andreas Braun, Sebastian Fedrowitz, Laura Bell, Martin Lemos
Format: Article
Language:English
Published: BMC 2024-08-01
Series:BMC Medical Education
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Online Access:https://doi.org/10.1186/s12909-024-05884-3
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author Felix Krause
Ben Horn
Andreas Braun
Sebastian Fedrowitz
Laura Bell
Martin Lemos
author_facet Felix Krause
Ben Horn
Andreas Braun
Sebastian Fedrowitz
Laura Bell
Martin Lemos
author_sort Felix Krause
collection DOAJ
description Abstract Background The use of serious games in medical education provides a bridge between rapidly developing technology and traditional health-care teaching. Building on a promising web-based serious game for reviewing and acquiring factual knowledge in dental education, the present study investigated the benefits of a dual-player mode and various game options for enhancing knowledge gain and study motivation. Methods Before the intervention, students’ dental knowledge and game experience were assessed using a pre-knowledge test and questionnaire-based self-assessment. Students in the clinical study phase (n = 57) were stratified based on prior knowledge and gender and then randomly assigned to two groups, with two player modes: single player (SP) and dual player (DP). In the SP group, each participant played alone, whereas in the DP group, the participants played against a previously determined peer. For a period of 4 weeks, the students were able to playfully acquire knowledge from the field of operative dentistry using METIS, a serious game application with three different game options (Marathon, Sprint, and Time). After the intervention phase, both groups completed a post-knowledge test. The usability of the serious game was evaluated with a self-assessment questionnaire. Results The competitive game mode (DP mode; M = 8.69, SD = 0.45) resulted in an increase in the factual knowledge test that was a mean of 2.97 points higher than the SP mode (M = 5.72, SD = 0.43; p < 0.001). The DP group also found the game significantly more helpful for learning (p = 0.04) and engaged more with the teaching content because of the app (p = 0.04). Overall, the usability of METIS was rated as excellent, and students successfully improved their knowledge of dentistry after game play with both game modes (SP, DP, p < 0.001), with the game option “Marathon,” which involves playing the largest number of questions, being the most preferred. Conclusions These results suggest that serious games such as METIS are a suitable educational medium for increasing students’ knowledge and interest in the field, and that competition with peers provides even greater motivation to engage with the learning content.
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institution Kabale University
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publishDate 2024-08-01
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series BMC Medical Education
spelling doaj-art-48c2fa981fe04f549db9dba21bff45e62025-08-20T03:43:02ZengBMCBMC Medical Education1472-69202024-08-0124111110.1186/s12909-024-05884-3Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledgeFelix Krause0Ben Horn1Andreas Braun2Sebastian Fedrowitz3Laura Bell4Martin Lemos5Department of Operative Dentistry, Periodontology, and Preventive Dentistry, RWTH Aachen University HospitalDepartment of Operative Dentistry, Periodontology, and Preventive Dentistry, RWTH Aachen University HospitalDepartment of Operative Dentistry, Periodontology, and Preventive Dentistry, RWTH Aachen University HospitalAudiovisual Media Center, Medical Faculty, RWTH Aachen UniversityAudiovisual Media Center, Medical Faculty, RWTH Aachen UniversityAudiovisual Media Center, Medical Faculty, RWTH Aachen UniversityAbstract Background The use of serious games in medical education provides a bridge between rapidly developing technology and traditional health-care teaching. Building on a promising web-based serious game for reviewing and acquiring factual knowledge in dental education, the present study investigated the benefits of a dual-player mode and various game options for enhancing knowledge gain and study motivation. Methods Before the intervention, students’ dental knowledge and game experience were assessed using a pre-knowledge test and questionnaire-based self-assessment. Students in the clinical study phase (n = 57) were stratified based on prior knowledge and gender and then randomly assigned to two groups, with two player modes: single player (SP) and dual player (DP). In the SP group, each participant played alone, whereas in the DP group, the participants played against a previously determined peer. For a period of 4 weeks, the students were able to playfully acquire knowledge from the field of operative dentistry using METIS, a serious game application with three different game options (Marathon, Sprint, and Time). After the intervention phase, both groups completed a post-knowledge test. The usability of the serious game was evaluated with a self-assessment questionnaire. Results The competitive game mode (DP mode; M = 8.69, SD = 0.45) resulted in an increase in the factual knowledge test that was a mean of 2.97 points higher than the SP mode (M = 5.72, SD = 0.43; p < 0.001). The DP group also found the game significantly more helpful for learning (p = 0.04) and engaged more with the teaching content because of the app (p = 0.04). Overall, the usability of METIS was rated as excellent, and students successfully improved their knowledge of dentistry after game play with both game modes (SP, DP, p < 0.001), with the game option “Marathon,” which involves playing the largest number of questions, being the most preferred. Conclusions These results suggest that serious games such as METIS are a suitable educational medium for increasing students’ knowledge and interest in the field, and that competition with peers provides even greater motivation to engage with the learning content.https://doi.org/10.1186/s12909-024-05884-3Dental educationSerious gameFactual knowledge trainingCompetition
spellingShingle Felix Krause
Ben Horn
Andreas Braun
Sebastian Fedrowitz
Laura Bell
Martin Lemos
Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledge
BMC Medical Education
Dental education
Serious game
Factual knowledge training
Competition
title Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledge
title_full Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledge
title_fullStr Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledge
title_full_unstemmed Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledge
title_short Who learns more: the impact of dual-player and single-player modes in a serious game on dental students’ factual knowledge
title_sort who learns more the impact of dual player and single player modes in a serious game on dental students factual knowledge
topic Dental education
Serious game
Factual knowledge training
Competition
url https://doi.org/10.1186/s12909-024-05884-3
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