Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience
This study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we aim to establish the reliability and validity of...
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| Format: | Article |
| Language: | English |
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MDPI AG
2024-10-01
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| Series: | Virtual Worlds |
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| Online Access: | https://www.mdpi.com/2813-2084/3/4/23 |
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| _version_ | 1846102413087342592 |
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| author | Diana R. Sanchez Joshua McVeigh-Schultz Katherine Isbister Monica Tran Kassidy Martinez Marjan Dost Anya Osborne Daniel Diaz Philip Farillas Timothy Lang Alexandra Leeds George Butler Monique Ferronatto |
| author_facet | Diana R. Sanchez Joshua McVeigh-Schultz Katherine Isbister Monica Tran Kassidy Martinez Marjan Dost Anya Osborne Daniel Diaz Philip Farillas Timothy Lang Alexandra Leeds George Butler Monique Ferronatto |
| author_sort | Diana R. Sanchez |
| collection | DOAJ |
| description | This study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we aim to establish the reliability and validity of this adapted measure in assessing how personal characteristics influence engagement and interaction in VR. Two studies, the first correlational and the second quasi-experimental, were conducted to examine the impact of environmental features, specifically the differences between static and mobile VR platforms, on participants’ perceptions of time, presence, and task motivation. The findings indicate that individual differences in VR predisposition significantly influence user experiences in virtual environments with important implications for enhancing VR applications in training and team collaboration. This research contributes to the understanding of human–computer interaction in VR and offers valuable insights for organizations aiming to implement VR technologies effectively. The results highlight the importance of considering psychological factors in the design and deployment of VR systems, paving the way for future research in this rapidly evolving field. |
| format | Article |
| id | doaj-art-44a38e2f3fa241bc8d31ee2100255f60 |
| institution | Kabale University |
| issn | 2813-2084 |
| language | English |
| publishDate | 2024-10-01 |
| publisher | MDPI AG |
| record_format | Article |
| series | Virtual Worlds |
| spelling | doaj-art-44a38e2f3fa241bc8d31ee2100255f602024-12-27T14:58:51ZengMDPI AGVirtual Worlds2813-20842024-10-013441843510.3390/virtualworlds3040023Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team ExperienceDiana R. Sanchez0Joshua McVeigh-Schultz1Katherine Isbister2Monica Tran3Kassidy Martinez4Marjan Dost5Anya Osborne6Daniel Diaz7Philip Farillas8Timothy Lang9Alexandra Leeds10George Butler11Monique Ferronatto12Psychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USABaskin School of Engineering, University of California, Santa Cruz, CA 95064, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USABaskin School of Engineering, University of California, Santa Cruz, CA 95064, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USAThis study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we aim to establish the reliability and validity of this adapted measure in assessing how personal characteristics influence engagement and interaction in VR. Two studies, the first correlational and the second quasi-experimental, were conducted to examine the impact of environmental features, specifically the differences between static and mobile VR platforms, on participants’ perceptions of time, presence, and task motivation. The findings indicate that individual differences in VR predisposition significantly influence user experiences in virtual environments with important implications for enhancing VR applications in training and team collaboration. This research contributes to the understanding of human–computer interaction in VR and offers valuable insights for organizations aiming to implement VR technologies effectively. The results highlight the importance of considering psychological factors in the design and deployment of VR systems, paving the way for future research in this rapidly evolving field.https://www.mdpi.com/2813-2084/3/4/23virtual realityVR predispositionpresenceembodimentworkplace teams |
| spellingShingle | Diana R. Sanchez Joshua McVeigh-Schultz Katherine Isbister Monica Tran Kassidy Martinez Marjan Dost Anya Osborne Daniel Diaz Philip Farillas Timothy Lang Alexandra Leeds George Butler Monique Ferronatto Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience Virtual Worlds virtual reality VR predisposition presence embodiment workplace teams |
| title | Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience |
| title_full | Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience |
| title_fullStr | Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience |
| title_full_unstemmed | Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience |
| title_short | Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience |
| title_sort | virtual reality pursuit using individual predispositions towards vr to understand perceptions of a virtualized workplace team experience |
| topic | virtual reality VR predisposition presence embodiment workplace teams |
| url | https://www.mdpi.com/2813-2084/3/4/23 |
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