Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience

This study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we aim to establish the reliability and validity of...

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Main Authors: Diana R. Sanchez, Joshua McVeigh-Schultz, Katherine Isbister, Monica Tran, Kassidy Martinez, Marjan Dost, Anya Osborne, Daniel Diaz, Philip Farillas, Timothy Lang, Alexandra Leeds, George Butler, Monique Ferronatto
Format: Article
Language:English
Published: MDPI AG 2024-10-01
Series:Virtual Worlds
Subjects:
Online Access:https://www.mdpi.com/2813-2084/3/4/23
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author Diana R. Sanchez
Joshua McVeigh-Schultz
Katherine Isbister
Monica Tran
Kassidy Martinez
Marjan Dost
Anya Osborne
Daniel Diaz
Philip Farillas
Timothy Lang
Alexandra Leeds
George Butler
Monique Ferronatto
author_facet Diana R. Sanchez
Joshua McVeigh-Schultz
Katherine Isbister
Monica Tran
Kassidy Martinez
Marjan Dost
Anya Osborne
Daniel Diaz
Philip Farillas
Timothy Lang
Alexandra Leeds
George Butler
Monique Ferronatto
author_sort Diana R. Sanchez
collection DOAJ
description This study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we aim to establish the reliability and validity of this adapted measure in assessing how personal characteristics influence engagement and interaction in VR. Two studies, the first correlational and the second quasi-experimental, were conducted to examine the impact of environmental features, specifically the differences between static and mobile VR platforms, on participants’ perceptions of time, presence, and task motivation. The findings indicate that individual differences in VR predisposition significantly influence user experiences in virtual environments with important implications for enhancing VR applications in training and team collaboration. This research contributes to the understanding of human–computer interaction in VR and offers valuable insights for organizations aiming to implement VR technologies effectively. The results highlight the importance of considering psychological factors in the design and deployment of VR systems, paving the way for future research in this rapidly evolving field.
format Article
id doaj-art-44a38e2f3fa241bc8d31ee2100255f60
institution Kabale University
issn 2813-2084
language English
publishDate 2024-10-01
publisher MDPI AG
record_format Article
series Virtual Worlds
spelling doaj-art-44a38e2f3fa241bc8d31ee2100255f602024-12-27T14:58:51ZengMDPI AGVirtual Worlds2813-20842024-10-013441843510.3390/virtualworlds3040023Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team ExperienceDiana R. Sanchez0Joshua McVeigh-Schultz1Katherine Isbister2Monica Tran3Kassidy Martinez4Marjan Dost5Anya Osborne6Daniel Diaz7Philip Farillas8Timothy Lang9Alexandra Leeds10George Butler11Monique Ferronatto12Psychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USABaskin School of Engineering, University of California, Santa Cruz, CA 95064, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USABaskin School of Engineering, University of California, Santa Cruz, CA 95064, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USAPsychology Department, College of Science and Engineering, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USASchool of Design, San Francisco State University, San Francisco, CA 94132, USAThis study investigates how individual predispositions toward Virtual Reality (VR) affect user experiences in collaborative VR environments, particularly in workplace settings. By adapting the Video Game Pursuit Scale to measure VR predisposition, we aim to establish the reliability and validity of this adapted measure in assessing how personal characteristics influence engagement and interaction in VR. Two studies, the first correlational and the second quasi-experimental, were conducted to examine the impact of environmental features, specifically the differences between static and mobile VR platforms, on participants’ perceptions of time, presence, and task motivation. The findings indicate that individual differences in VR predisposition significantly influence user experiences in virtual environments with important implications for enhancing VR applications in training and team collaboration. This research contributes to the understanding of human–computer interaction in VR and offers valuable insights for organizations aiming to implement VR technologies effectively. The results highlight the importance of considering psychological factors in the design and deployment of VR systems, paving the way for future research in this rapidly evolving field.https://www.mdpi.com/2813-2084/3/4/23virtual realityVR predispositionpresenceembodimentworkplace teams
spellingShingle Diana R. Sanchez
Joshua McVeigh-Schultz
Katherine Isbister
Monica Tran
Kassidy Martinez
Marjan Dost
Anya Osborne
Daniel Diaz
Philip Farillas
Timothy Lang
Alexandra Leeds
George Butler
Monique Ferronatto
Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience
Virtual Worlds
virtual reality
VR predisposition
presence
embodiment
workplace teams
title Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience
title_full Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience
title_fullStr Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience
title_full_unstemmed Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience
title_short Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience
title_sort virtual reality pursuit using individual predispositions towards vr to understand perceptions of a virtualized workplace team experience
topic virtual reality
VR predisposition
presence
embodiment
workplace teams
url https://www.mdpi.com/2813-2084/3/4/23
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