Foveated Denoising for Ray Tracing Rendering
Foveated graphics allocate computational load in light of the non-uniform nature of the human visual system (HVS), accelerating the scene rendering of virtual reality (VR). Although the asymmetrical spatial sensitivity of the HVS, such as visual acuity, is widely recognized and exploited to improve...
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Main Authors: | Daiyun Guo, Yan Zhang, Xubo Yang |
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Format: | Article |
Language: | English |
Published: |
IEEE
2024-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10804172/ |
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