Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework

Abstract Background The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives foc...

Full description

Saved in:
Bibliographic Details
Main Authors: Narges Norouzkhani, Somaye Norouzi, Mahbobeh Faramarzi, Ali Bahari, Javad Shokri Shirvani, Saeid Eslami, Hamed Tabesh
Format: Article
Language:English
Published: BMC 2025-01-01
Series:BMC Medical Informatics and Decision Making
Subjects:
Online Access:https://doi.org/10.1186/s12911-024-02842-3
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1841544579049848832
author Narges Norouzkhani
Somaye Norouzi
Mahbobeh Faramarzi
Ali Bahari
Javad Shokri Shirvani
Saeid Eslami
Hamed Tabesh
author_facet Narges Norouzkhani
Somaye Norouzi
Mahbobeh Faramarzi
Ali Bahari
Javad Shokri Shirvani
Saeid Eslami
Hamed Tabesh
author_sort Narges Norouzkhani
collection DOAJ
description Abstract Background The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives focused on chronic conditions are strongly needed to consider various aspects of gamification and how it can positively affect self-management. Aim The current cognitive study aims to develop a mobile application to integrate the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model and elaborate on a gamification design based on the reputable Sukr Wheel framework. Methods The current study uses the ADDIE approach to integrate behavior change strategies derived from the self-management theory using the Sukr Wheel gamification (My IBD Buddy) framework on the Android platform. Results The final evaluation was conducted over 14 days. User satisfaction comprised 22 participants aged 20 to 64, all diagnosed with inflammatory bowel diseases. System usability was measured on a scale ranging from 50 to 100. The average usability score for the entire user group was 80.68, indicating a “good” level of satisfaction among the program users based on the ranking scale. Conclusion “My IBD Buddy” mobile application, equipped with gamification for IBD patients, enhances self-efficacy and self-management.
format Article
id doaj-art-3dd7cd872c284866ab14d29e2bdc6de4
institution Kabale University
issn 1472-6947
language English
publishDate 2025-01-01
publisher BMC
record_format Article
series BMC Medical Informatics and Decision Making
spelling doaj-art-3dd7cd872c284866ab14d29e2bdc6de42025-01-12T12:26:23ZengBMCBMC Medical Informatics and Decision Making1472-69472025-01-0125112210.1186/s12911-024-02842-3Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr frameworkNarges Norouzkhani0Somaye Norouzi1Mahbobeh Faramarzi2Ali Bahari3Javad Shokri Shirvani4Saeid Eslami5Hamed Tabesh6Medical Informatics Department, Faculty of Medicine, Mashhad University of Medical SciencesStudent Research Committee, Faculty of Management and Medical Information Sciences, Kerman University of Medical SciencesPopulation, Family and Spiritual Health Research Center, Health Research Institute, Babol University of Medical SciencesInternal Medicine Department, Faculty of Medicine, Mashhad University of Medical SciencesInternal Medicine Department, Babol University of Medical SciencesMedical Informatics Department, Faculty of Medicine, Mashhad University of Medical SciencesMedical Informatics Department, Faculty of Medicine, Mashhad University of Medical SciencesAbstract Background The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives focused on chronic conditions are strongly needed to consider various aspects of gamification and how it can positively affect self-management. Aim The current cognitive study aims to develop a mobile application to integrate the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model and elaborate on a gamification design based on the reputable Sukr Wheel framework. Methods The current study uses the ADDIE approach to integrate behavior change strategies derived from the self-management theory using the Sukr Wheel gamification (My IBD Buddy) framework on the Android platform. Results The final evaluation was conducted over 14 days. User satisfaction comprised 22 participants aged 20 to 64, all diagnosed with inflammatory bowel diseases. System usability was measured on a scale ranging from 50 to 100. The average usability score for the entire user group was 80.68, indicating a “good” level of satisfaction among the program users based on the ranking scale. Conclusion “My IBD Buddy” mobile application, equipped with gamification for IBD patients, enhances self-efficacy and self-management.https://doi.org/10.1186/s12911-024-02842-3Mobile applicationInflammatory bowel diseaseSelf-managementGamificationADDIE Model
spellingShingle Narges Norouzkhani
Somaye Norouzi
Mahbobeh Faramarzi
Ali Bahari
Javad Shokri Shirvani
Saeid Eslami
Hamed Tabesh
Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
BMC Medical Informatics and Decision Making
Mobile application
Inflammatory bowel disease
Self-management
Gamification
ADDIE Model
title Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
title_full Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
title_fullStr Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
title_full_unstemmed Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
title_short Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
title_sort developing and evaluating a gamified self management application for inflammatory bowel disease using the addie model and sukr framework
topic Mobile application
Inflammatory bowel disease
Self-management
Gamification
ADDIE Model
url https://doi.org/10.1186/s12911-024-02842-3
work_keys_str_mv AT nargesnorouzkhani developingandevaluatingagamifiedselfmanagementapplicationforinflammatoryboweldiseaseusingtheaddiemodelandsukrframework
AT somayenorouzi developingandevaluatingagamifiedselfmanagementapplicationforinflammatoryboweldiseaseusingtheaddiemodelandsukrframework
AT mahbobehfaramarzi developingandevaluatingagamifiedselfmanagementapplicationforinflammatoryboweldiseaseusingtheaddiemodelandsukrframework
AT alibahari developingandevaluatingagamifiedselfmanagementapplicationforinflammatoryboweldiseaseusingtheaddiemodelandsukrframework
AT javadshokrishirvani developingandevaluatingagamifiedselfmanagementapplicationforinflammatoryboweldiseaseusingtheaddiemodelandsukrframework
AT saeideslami developingandevaluatingagamifiedselfmanagementapplicationforinflammatoryboweldiseaseusingtheaddiemodelandsukrframework
AT hamedtabesh developingandevaluatingagamifiedselfmanagementapplicationforinflammatoryboweldiseaseusingtheaddiemodelandsukrframework