Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
Abstract Background The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives foc...
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2025-01-01
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Series: | BMC Medical Informatics and Decision Making |
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Online Access: | https://doi.org/10.1186/s12911-024-02842-3 |
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author | Narges Norouzkhani Somaye Norouzi Mahbobeh Faramarzi Ali Bahari Javad Shokri Shirvani Saeid Eslami Hamed Tabesh |
author_facet | Narges Norouzkhani Somaye Norouzi Mahbobeh Faramarzi Ali Bahari Javad Shokri Shirvani Saeid Eslami Hamed Tabesh |
author_sort | Narges Norouzkhani |
collection | DOAJ |
description | Abstract Background The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives focused on chronic conditions are strongly needed to consider various aspects of gamification and how it can positively affect self-management. Aim The current cognitive study aims to develop a mobile application to integrate the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model and elaborate on a gamification design based on the reputable Sukr Wheel framework. Methods The current study uses the ADDIE approach to integrate behavior change strategies derived from the self-management theory using the Sukr Wheel gamification (My IBD Buddy) framework on the Android platform. Results The final evaluation was conducted over 14 days. User satisfaction comprised 22 participants aged 20 to 64, all diagnosed with inflammatory bowel diseases. System usability was measured on a scale ranging from 50 to 100. The average usability score for the entire user group was 80.68, indicating a “good” level of satisfaction among the program users based on the ranking scale. Conclusion “My IBD Buddy” mobile application, equipped with gamification for IBD patients, enhances self-efficacy and self-management. |
format | Article |
id | doaj-art-3dd7cd872c284866ab14d29e2bdc6de4 |
institution | Kabale University |
issn | 1472-6947 |
language | English |
publishDate | 2025-01-01 |
publisher | BMC |
record_format | Article |
series | BMC Medical Informatics and Decision Making |
spelling | doaj-art-3dd7cd872c284866ab14d29e2bdc6de42025-01-12T12:26:23ZengBMCBMC Medical Informatics and Decision Making1472-69472025-01-0125112210.1186/s12911-024-02842-3Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr frameworkNarges Norouzkhani0Somaye Norouzi1Mahbobeh Faramarzi2Ali Bahari3Javad Shokri Shirvani4Saeid Eslami5Hamed Tabesh6Medical Informatics Department, Faculty of Medicine, Mashhad University of Medical SciencesStudent Research Committee, Faculty of Management and Medical Information Sciences, Kerman University of Medical SciencesPopulation, Family and Spiritual Health Research Center, Health Research Institute, Babol University of Medical SciencesInternal Medicine Department, Faculty of Medicine, Mashhad University of Medical SciencesInternal Medicine Department, Babol University of Medical SciencesMedical Informatics Department, Faculty of Medicine, Mashhad University of Medical SciencesMedical Informatics Department, Faculty of Medicine, Mashhad University of Medical SciencesAbstract Background The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives focused on chronic conditions are strongly needed to consider various aspects of gamification and how it can positively affect self-management. Aim The current cognitive study aims to develop a mobile application to integrate the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model and elaborate on a gamification design based on the reputable Sukr Wheel framework. Methods The current study uses the ADDIE approach to integrate behavior change strategies derived from the self-management theory using the Sukr Wheel gamification (My IBD Buddy) framework on the Android platform. Results The final evaluation was conducted over 14 days. User satisfaction comprised 22 participants aged 20 to 64, all diagnosed with inflammatory bowel diseases. System usability was measured on a scale ranging from 50 to 100. The average usability score for the entire user group was 80.68, indicating a “good” level of satisfaction among the program users based on the ranking scale. Conclusion “My IBD Buddy” mobile application, equipped with gamification for IBD patients, enhances self-efficacy and self-management.https://doi.org/10.1186/s12911-024-02842-3Mobile applicationInflammatory bowel diseaseSelf-managementGamificationADDIE Model |
spellingShingle | Narges Norouzkhani Somaye Norouzi Mahbobeh Faramarzi Ali Bahari Javad Shokri Shirvani Saeid Eslami Hamed Tabesh Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework BMC Medical Informatics and Decision Making Mobile application Inflammatory bowel disease Self-management Gamification ADDIE Model |
title | Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework |
title_full | Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework |
title_fullStr | Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework |
title_full_unstemmed | Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework |
title_short | Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework |
title_sort | developing and evaluating a gamified self management application for inflammatory bowel disease using the addie model and sukr framework |
topic | Mobile application Inflammatory bowel disease Self-management Gamification ADDIE Model |
url | https://doi.org/10.1186/s12911-024-02842-3 |
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