DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING

This study departs from the difficulty of students in mastering geometry material and the results of the needs analysis on students who expect the presence of learning media that contain elements of games such as the game congklak This type of research is R & D with the ADDIE development model...

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Main Authors: Aisyah Nadirah, Amirah Nada Pertiwi, Mevi Kasari, Nadia Bela Sapitri, Elsa Susanti, Zulkardi Zulkardi, Meryansumayeka Meryansumayeka
Format: Article
Language:English
Published: Pattimura University 2024-12-01
Series:Jupitek
Subjects:
Online Access:https://ojs3.unpatti.ac.id/index.php/jupitek/article/view/13180
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author Aisyah Nadirah
Amirah Nada Pertiwi
Mevi Kasari
Nadia Bela Sapitri
Elsa Susanti
Zulkardi Zulkardi
Meryansumayeka Meryansumayeka
author_facet Aisyah Nadirah
Amirah Nada Pertiwi
Mevi Kasari
Nadia Bela Sapitri
Elsa Susanti
Zulkardi Zulkardi
Meryansumayeka Meryansumayeka
author_sort Aisyah Nadirah
collection DOAJ
description This study departs from the difficulty of students in mastering geometry material and the results of the needs analysis on students who expect the presence of learning media that contain elements of games such as the game congklak This type of research is R & D with the ADDIE development model consisting of 5 stages namely analysis, design, development, implementation, and evaluation. Descriptive analysis is used to describe the results of CoMath media development using ADDIE development stages. The results of the material expert validation showed that the comath media obtained a percentage of 80% which was in the very valid category. While the results of media expert validation obtained a percentage of 74,55% which included the valid category. To assess the practicality of teaching aids seen from the results of the assessment of comath media from teachers and students. The percentage obtained from the teacher's assessment is 84.83% and the percentage of student assessment is 80%, both of which are in the very practical category. To see the effectiveness, it was analyzed from the results of observations during the trial and supported by the results of interviews with two VIII grade students. From the analysis, it can be concluded that the comath media developed is valid, effective, and practical
format Article
id doaj-art-3d1fb4eb00ed46f8a61c7fc74a826ac6
institution Kabale University
issn 2655-2841
2655-6464
language English
publishDate 2024-12-01
publisher Pattimura University
record_format Article
series Jupitek
spelling doaj-art-3d1fb4eb00ed46f8a61c7fc74a826ac62025-08-20T16:52:41ZengPattimura UniversityJupitek2655-28412655-64642024-12-017210.30598/jupitekvol7iss2pp83-9213180DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNINGAisyah Nadirah0Amirah Nada Pertiwi1Mevi Kasari2Nadia Bela Sapitri3Elsa Susanti4Zulkardi Zulkardi5Meryansumayeka Meryansumayeka6Sriwijaya UniversitySriwijaya UniversitySriwijaya UniversitySriwijaya UniversitySriwijaya UniversitySriwijaya UniversitySriwijaya University This study departs from the difficulty of students in mastering geometry material and the results of the needs analysis on students who expect the presence of learning media that contain elements of games such as the game congklak This type of research is R & D with the ADDIE development model consisting of 5 stages namely analysis, design, development, implementation, and evaluation. Descriptive analysis is used to describe the results of CoMath media development using ADDIE development stages. The results of the material expert validation showed that the comath media obtained a percentage of 80% which was in the very valid category. While the results of media expert validation obtained a percentage of 74,55% which included the valid category. To assess the practicality of teaching aids seen from the results of the assessment of comath media from teachers and students. The percentage obtained from the teacher's assessment is 84.83% and the percentage of student assessment is 80%, both of which are in the very practical category. To see the effectiveness, it was analyzed from the results of observations during the trial and supported by the results of interviews with two VIII grade students. From the analysis, it can be concluded that the comath media developed is valid, effective, and practical https://ojs3.unpatti.ac.id/index.php/jupitek/article/view/13180learning mediacomathcongklakmathematicsgeometry
spellingShingle Aisyah Nadirah
Amirah Nada Pertiwi
Mevi Kasari
Nadia Bela Sapitri
Elsa Susanti
Zulkardi Zulkardi
Meryansumayeka Meryansumayeka
DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING
Jupitek
learning media
comath
congklak
mathematics
geometry
title DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING
title_full DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING
title_fullStr DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING
title_full_unstemmed DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING
title_short DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING
title_sort development of mathematics learning media on geometry material to increase students interest in learning
topic learning media
comath
congklak
mathematics
geometry
url https://ojs3.unpatti.ac.id/index.php/jupitek/article/view/13180
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