The use of virtual currencies in microtransactions as a predatory monetization tool

Microtransactions increase the possibility of charging individual players an amount significantly higher than the average premium price of the complete game. A large number of publishers also use a special currency created solely for the purpose of paying microtransactions in that video game. Such c...

Full description

Saved in:
Bibliographic Details
Main Authors: Tomić Nenad, Aleksić Dušan
Format: Article
Language:English
Published: University Dzon Nezbit 2024-01-01
Series:Megatrend Revija
Subjects:
Online Access:https://scindeks-clanci.ceon.rs/data/pdf/1820-3159/2024/1820-31592401053T.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1841554170755153920
author Tomić Nenad
Aleksić Dušan
author_facet Tomić Nenad
Aleksić Dušan
author_sort Tomić Nenad
collection DOAJ
description Microtransactions increase the possibility of charging individual players an amount significantly higher than the average premium price of the complete game. A large number of publishers also use a special currency created solely for the purpose of paying microtransactions in that video game. Such currency is called virtual currency and as a rule it only works in a closed community formed around a specific video game. The topic of this paper is the use of virtual currencies in video games as a tool for performing microtransactions. The aim of the paper is to point out the negative aspects of this aggressive form of monetization in video games and to reveal approaches for avoiding it. Virtual currencies are the most refined tool of aggressive monetization, because their application is the easiest way to achieve the unfair practices, which makes publishers earn more money for the content offered. The key to the sustainable use of virtual currencies in video games is a balance between the efforts of gamers and publishers.
format Article
id doaj-art-3c9a645f79b04e92ab9db65e9388f8d1
institution Kabale University
issn 1820-3159
2560-3329
language English
publishDate 2024-01-01
publisher University Dzon Nezbit
record_format Article
series Megatrend Revija
spelling doaj-art-3c9a645f79b04e92ab9db65e9388f8d12025-01-08T16:29:58ZengUniversity Dzon NezbitMegatrend Revija1820-31592560-33292024-01-01211536810.5937/MegRev2401053T1820-31592401053TThe use of virtual currencies in microtransactions as a predatory monetization toolTomić Nenad0https://orcid.org/0000-0003-1565-3197Aleksić Dušan1https://orcid.org/0009-0005-2814-4836University of Kragujevac, Faculty of Economics, Kragujevac, SerbiaCity Council, Kragujevac, SerbiaMicrotransactions increase the possibility of charging individual players an amount significantly higher than the average premium price of the complete game. A large number of publishers also use a special currency created solely for the purpose of paying microtransactions in that video game. Such currency is called virtual currency and as a rule it only works in a closed community formed around a specific video game. The topic of this paper is the use of virtual currencies in video games as a tool for performing microtransactions. The aim of the paper is to point out the negative aspects of this aggressive form of monetization in video games and to reveal approaches for avoiding it. Virtual currencies are the most refined tool of aggressive monetization, because their application is the easiest way to achieve the unfair practices, which makes publishers earn more money for the content offered. The key to the sustainable use of virtual currencies in video games is a balance between the efforts of gamers and publishers.https://scindeks-clanci.ceon.rs/data/pdf/1820-3159/2024/1820-31592401053T.pdfvirtual moneyvirtual currenciesmicrotransactionin-game payments
spellingShingle Tomić Nenad
Aleksić Dušan
The use of virtual currencies in microtransactions as a predatory monetization tool
Megatrend Revija
virtual money
virtual currencies
microtransaction
in-game payments
title The use of virtual currencies in microtransactions as a predatory monetization tool
title_full The use of virtual currencies in microtransactions as a predatory monetization tool
title_fullStr The use of virtual currencies in microtransactions as a predatory monetization tool
title_full_unstemmed The use of virtual currencies in microtransactions as a predatory monetization tool
title_short The use of virtual currencies in microtransactions as a predatory monetization tool
title_sort use of virtual currencies in microtransactions as a predatory monetization tool
topic virtual money
virtual currencies
microtransaction
in-game payments
url https://scindeks-clanci.ceon.rs/data/pdf/1820-3159/2024/1820-31592401053T.pdf
work_keys_str_mv AT tomicnenad theuseofvirtualcurrenciesinmicrotransactionsasapredatorymonetizationtool
AT aleksicdusan theuseofvirtualcurrenciesinmicrotransactionsasapredatorymonetizationtool
AT tomicnenad useofvirtualcurrenciesinmicrotransactionsasapredatorymonetizationtool
AT aleksicdusan useofvirtualcurrenciesinmicrotransactionsasapredatorymonetizationtool