Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Desp...
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Format: | Article |
Language: | English |
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Brazilian Computer Society
2025-01-01
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Series: | Journal on Interactive Systems |
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Online Access: | https://journals-sol.sbc.org.br/index.php/jis/article/view/4785 |
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author | Anthony Lins Walter Franklin Marques Correia Fábio Ferreira da Costa Campos Marnix van Gisbergen João Marcelo Xavier Natário Teixeira |
author_facet | Anthony Lins Walter Franklin Marques Correia Fábio Ferreira da Costa Campos Marnix van Gisbergen João Marcelo Xavier Natário Teixeira |
author_sort | Anthony Lins |
collection | DOAJ |
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This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups.
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format | Article |
id | doaj-art-3c04979672dd4901b0844d6fc7a64261 |
institution | Kabale University |
issn | 2763-7719 |
language | English |
publishDate | 2025-01-01 |
publisher | Brazilian Computer Society |
record_format | Article |
series | Journal on Interactive Systems |
spelling | doaj-art-3c04979672dd4901b0844d6fc7a642612025-01-16T22:56:33ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192025-01-0116110.5753/jis.2025.4785Self-concepts applied as a strategy to measure the level of acceptance of a Serious GameAnthony Lins0Walter Franklin Marques Correia1Fábio Ferreira da Costa Campos2Marnix van Gisbergen3João Marcelo Xavier Natário Teixeira4Universidade Católica de PernambucoUniversidade Federal de PernambucoBreda University of Applied SciencesBreda University of Applied SciencesUniversidade Federal de Pernambuco This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups. https://journals-sol.sbc.org.br/index.php/jis/article/view/4785Self-conceptsSerious gamesUser acceptance |
spellingShingle | Anthony Lins Walter Franklin Marques Correia Fábio Ferreira da Costa Campos Marnix van Gisbergen João Marcelo Xavier Natário Teixeira Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game Journal on Interactive Systems Self-concepts Serious games User acceptance |
title | Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game |
title_full | Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game |
title_fullStr | Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game |
title_full_unstemmed | Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game |
title_short | Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game |
title_sort | self concepts applied as a strategy to measure the level of acceptance of a serious game |
topic | Self-concepts Serious games User acceptance |
url | https://journals-sol.sbc.org.br/index.php/jis/article/view/4785 |
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