Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game

This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Desp...

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Main Authors: Anthony Lins, Walter Franklin Marques Correia, Fábio Ferreira da Costa Campos, Marnix van Gisbergen, João Marcelo Xavier Natário Teixeira
Format: Article
Language:English
Published: Brazilian Computer Society 2025-01-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://journals-sol.sbc.org.br/index.php/jis/article/view/4785
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author Anthony Lins
Walter Franklin Marques Correia
Fábio Ferreira da Costa Campos
Marnix van Gisbergen
João Marcelo Xavier Natário Teixeira
author_facet Anthony Lins
Walter Franklin Marques Correia
Fábio Ferreira da Costa Campos
Marnix van Gisbergen
João Marcelo Xavier Natário Teixeira
author_sort Anthony Lins
collection DOAJ
description This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups.
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institution Kabale University
issn 2763-7719
language English
publishDate 2025-01-01
publisher Brazilian Computer Society
record_format Article
series Journal on Interactive Systems
spelling doaj-art-3c04979672dd4901b0844d6fc7a642612025-01-16T22:56:33ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192025-01-0116110.5753/jis.2025.4785Self-concepts applied as a strategy to measure the level of acceptance of a Serious GameAnthony Lins0Walter Franklin Marques Correia1Fábio Ferreira da Costa Campos2Marnix van Gisbergen3João Marcelo Xavier Natário Teixeira4Universidade Católica de PernambucoUniversidade Federal de PernambucoBreda University of Applied SciencesBreda University of Applied SciencesUniversidade Federal de Pernambuco This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups. https://journals-sol.sbc.org.br/index.php/jis/article/view/4785Self-conceptsSerious gamesUser acceptance
spellingShingle Anthony Lins
Walter Franklin Marques Correia
Fábio Ferreira da Costa Campos
Marnix van Gisbergen
João Marcelo Xavier Natário Teixeira
Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
Journal on Interactive Systems
Self-concepts
Serious games
User acceptance
title Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
title_full Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
title_fullStr Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
title_full_unstemmed Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
title_short Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
title_sort self concepts applied as a strategy to measure the level of acceptance of a serious game
topic Self-concepts
Serious games
User acceptance
url https://journals-sol.sbc.org.br/index.php/jis/article/view/4785
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