Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting
As a branch of online live broadcasting, the development of game live broadcasting is also getting faster and faster. Based on the theory of affordance-psychological outcome-behavioral (A-P-B), this paper introduces three gamification elements of user activity visibility, user level visibility and p...
Saved in:
Main Authors: | Guihua Zhang, Junwei Cao, Mengli Huang, Shang Meng |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2025-01-01
|
Series: | Frontiers in Psychology |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/fpsyg.2025.1492832/full |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The influence of positive and negative electronic word of mouth review on hotel customer e-repurchase
by: Endang Tjahjaningsih, et al.
Published: (2023-12-01) -
The Relationship Between Satisfaction with Complaint Handling and Repurchase Intentions: Detecting Moderating Influences in E-Tail
by: Mateus Nagel, et al.
Published: (2017-01-01) -
Co-producing a live fieldwork broadcast in the biosciences
by: Janine Maddison, et al.
Published: (2025-01-01) -
Cooperative game based bandwidth allocation mechanism live migration of multiple virtual machines
by: Yong CUI, et al.
Published: (2016-04-01) -
Analysis of Passenger Satisfaction as a Mediator of Repurchase Intention on Flights with International Routes
by: Renny Christiarini, et al.
Published: (2024-12-01)