Medical VR Simulator for Pediatric Strabismus Treatment

In the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, e...

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Main Authors: Artem Obukhov, Elena Kutimova, Julia Matrosova, Daniil Teselkin, Maxim Shilcin
Format: Article
Language:English
Published: MDPI AG 2024-11-01
Series:Technologies
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Online Access:https://www.mdpi.com/2227-7080/12/11/228
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author Artem Obukhov
Elena Kutimova
Julia Matrosova
Daniil Teselkin
Maxim Shilcin
author_facet Artem Obukhov
Elena Kutimova
Julia Matrosova
Daniil Teselkin
Maxim Shilcin
author_sort Artem Obukhov
collection DOAJ
description In the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, ensuring the full immersion of children in the treatment process. The aim of this study is to develop and evaluate the effectiveness of a virtual reality medical simulator for the treatment of pediatric strabismus. The specifics of the realization of ophthalmic exercises for the virtual simulator and the methods for evaluation of the quality of their performance are considered. In the course of experimental research, a control group of 58 people using the VR simulator and a reference group of 59 people receiving the standard process of strabismus treatment were compared. The average value of visual acuity in the control group increased from 66.1% to 80.4% (<i>p</i> = 0.002); the average value of objective strabismus angle decreased from 5° to 0° (<i>p</i> < 0.001). The subjective strabismus angle was also found to improve from 3° to 0° (<i>p</i> < 0.001). In terms of exercise quality metrics, a selected subgroup of participants who have been training for a long time have shown positive dynamics in terms of improved accuracy and a reduction in their average number of errors. In summary, virtual reality technologies demonstrated a statistically significant improvement in the metrics used to evaluate orthoptic treatment in the control group and the superiority of this approach over standard treatment.
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publishDate 2024-11-01
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spelling doaj-art-3741c150516d41e9a07dba5b6a7e8a742024-11-26T18:23:34ZengMDPI AGTechnologies2227-70802024-11-01121122810.3390/technologies12110228Medical VR Simulator for Pediatric Strabismus TreatmentArtem Obukhov0Elena Kutimova1Julia Matrosova2Daniil Teselkin3Maxim Shilcin4Laboratory of VR Simulators, Tambov State Technical University, Tambov 392000, RussiaS.N. Fedorov National Medical Research Center MNTK «Eye Microsurgery», Tambov 392000, RussiaS.N. Fedorov National Medical Research Center MNTK «Eye Microsurgery», Tambov 392000, RussiaLaboratory of VR Simulators, Tambov State Technical University, Tambov 392000, RussiaLaboratory of VR Simulators, Tambov State Technical University, Tambov 392000, RussiaIn the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, ensuring the full immersion of children in the treatment process. The aim of this study is to develop and evaluate the effectiveness of a virtual reality medical simulator for the treatment of pediatric strabismus. The specifics of the realization of ophthalmic exercises for the virtual simulator and the methods for evaluation of the quality of their performance are considered. In the course of experimental research, a control group of 58 people using the VR simulator and a reference group of 59 people receiving the standard process of strabismus treatment were compared. The average value of visual acuity in the control group increased from 66.1% to 80.4% (<i>p</i> = 0.002); the average value of objective strabismus angle decreased from 5° to 0° (<i>p</i> < 0.001). The subjective strabismus angle was also found to improve from 3° to 0° (<i>p</i> < 0.001). In terms of exercise quality metrics, a selected subgroup of participants who have been training for a long time have shown positive dynamics in terms of improved accuracy and a reduction in their average number of errors. In summary, virtual reality technologies demonstrated a statistically significant improvement in the metrics used to evaluate orthoptic treatment in the control group and the superiority of this approach over standard treatment.https://www.mdpi.com/2227-7080/12/11/228virtual simulatorvirtual reality technologiesstrabismus treatmentstatistical analysis
spellingShingle Artem Obukhov
Elena Kutimova
Julia Matrosova
Daniil Teselkin
Maxim Shilcin
Medical VR Simulator for Pediatric Strabismus Treatment
Technologies
virtual simulator
virtual reality technologies
strabismus treatment
statistical analysis
title Medical VR Simulator for Pediatric Strabismus Treatment
title_full Medical VR Simulator for Pediatric Strabismus Treatment
title_fullStr Medical VR Simulator for Pediatric Strabismus Treatment
title_full_unstemmed Medical VR Simulator for Pediatric Strabismus Treatment
title_short Medical VR Simulator for Pediatric Strabismus Treatment
title_sort medical vr simulator for pediatric strabismus treatment
topic virtual simulator
virtual reality technologies
strabismus treatment
statistical analysis
url https://www.mdpi.com/2227-7080/12/11/228
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AT elenakutimova medicalvrsimulatorforpediatricstrabismustreatment
AT juliamatrosova medicalvrsimulatorforpediatricstrabismustreatment
AT daniilteselkin medicalvrsimulatorforpediatricstrabismustreatment
AT maximshilcin medicalvrsimulatorforpediatricstrabismustreatment