Medical VR Simulator for Pediatric Strabismus Treatment
In the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, e...
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MDPI AG
2024-11-01
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Online Access: | https://www.mdpi.com/2227-7080/12/11/228 |
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author | Artem Obukhov Elena Kutimova Julia Matrosova Daniil Teselkin Maxim Shilcin |
author_facet | Artem Obukhov Elena Kutimova Julia Matrosova Daniil Teselkin Maxim Shilcin |
author_sort | Artem Obukhov |
collection | DOAJ |
description | In the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, ensuring the full immersion of children in the treatment process. The aim of this study is to develop and evaluate the effectiveness of a virtual reality medical simulator for the treatment of pediatric strabismus. The specifics of the realization of ophthalmic exercises for the virtual simulator and the methods for evaluation of the quality of their performance are considered. In the course of experimental research, a control group of 58 people using the VR simulator and a reference group of 59 people receiving the standard process of strabismus treatment were compared. The average value of visual acuity in the control group increased from 66.1% to 80.4% (<i>p</i> = 0.002); the average value of objective strabismus angle decreased from 5° to 0° (<i>p</i> < 0.001). The subjective strabismus angle was also found to improve from 3° to 0° (<i>p</i> < 0.001). In terms of exercise quality metrics, a selected subgroup of participants who have been training for a long time have shown positive dynamics in terms of improved accuracy and a reduction in their average number of errors. In summary, virtual reality technologies demonstrated a statistically significant improvement in the metrics used to evaluate orthoptic treatment in the control group and the superiority of this approach over standard treatment. |
format | Article |
id | doaj-art-3741c150516d41e9a07dba5b6a7e8a74 |
institution | Kabale University |
issn | 2227-7080 |
language | English |
publishDate | 2024-11-01 |
publisher | MDPI AG |
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spelling | doaj-art-3741c150516d41e9a07dba5b6a7e8a742024-11-26T18:23:34ZengMDPI AGTechnologies2227-70802024-11-01121122810.3390/technologies12110228Medical VR Simulator for Pediatric Strabismus TreatmentArtem Obukhov0Elena Kutimova1Julia Matrosova2Daniil Teselkin3Maxim Shilcin4Laboratory of VR Simulators, Tambov State Technical University, Tambov 392000, RussiaS.N. Fedorov National Medical Research Center MNTK «Eye Microsurgery», Tambov 392000, RussiaS.N. Fedorov National Medical Research Center MNTK «Eye Microsurgery», Tambov 392000, RussiaLaboratory of VR Simulators, Tambov State Technical University, Tambov 392000, RussiaLaboratory of VR Simulators, Tambov State Technical University, Tambov 392000, RussiaIn the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, ensuring the full immersion of children in the treatment process. The aim of this study is to develop and evaluate the effectiveness of a virtual reality medical simulator for the treatment of pediatric strabismus. The specifics of the realization of ophthalmic exercises for the virtual simulator and the methods for evaluation of the quality of their performance are considered. In the course of experimental research, a control group of 58 people using the VR simulator and a reference group of 59 people receiving the standard process of strabismus treatment were compared. The average value of visual acuity in the control group increased from 66.1% to 80.4% (<i>p</i> = 0.002); the average value of objective strabismus angle decreased from 5° to 0° (<i>p</i> < 0.001). The subjective strabismus angle was also found to improve from 3° to 0° (<i>p</i> < 0.001). In terms of exercise quality metrics, a selected subgroup of participants who have been training for a long time have shown positive dynamics in terms of improved accuracy and a reduction in their average number of errors. In summary, virtual reality technologies demonstrated a statistically significant improvement in the metrics used to evaluate orthoptic treatment in the control group and the superiority of this approach over standard treatment.https://www.mdpi.com/2227-7080/12/11/228virtual simulatorvirtual reality technologiesstrabismus treatmentstatistical analysis |
spellingShingle | Artem Obukhov Elena Kutimova Julia Matrosova Daniil Teselkin Maxim Shilcin Medical VR Simulator for Pediatric Strabismus Treatment Technologies virtual simulator virtual reality technologies strabismus treatment statistical analysis |
title | Medical VR Simulator for Pediatric Strabismus Treatment |
title_full | Medical VR Simulator for Pediatric Strabismus Treatment |
title_fullStr | Medical VR Simulator for Pediatric Strabismus Treatment |
title_full_unstemmed | Medical VR Simulator for Pediatric Strabismus Treatment |
title_short | Medical VR Simulator for Pediatric Strabismus Treatment |
title_sort | medical vr simulator for pediatric strabismus treatment |
topic | virtual simulator virtual reality technologies strabismus treatment statistical analysis |
url | https://www.mdpi.com/2227-7080/12/11/228 |
work_keys_str_mv | AT artemobukhov medicalvrsimulatorforpediatricstrabismustreatment AT elenakutimova medicalvrsimulatorforpediatricstrabismustreatment AT juliamatrosova medicalvrsimulatorforpediatricstrabismustreatment AT daniilteselkin medicalvrsimulatorforpediatricstrabismustreatment AT maximshilcin medicalvrsimulatorforpediatricstrabismustreatment |