Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’

The use of another language can cause barriers to transferring ideas from one language to another, such as grammatical challenges. It happens when the structures for delivering information are different within languages. Grammatical challenges can also occur for Indonesian EFL users. To combat this...

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Main Author: Erina Andriani
Format: Article
Language:English
Published: English Department of Antasari State Islamic University 2022-12-01
Series:LET: Linguistics, Literature and English Teaching Journal
Subjects:
Online Access:https://jurnal.uin-antasari.ac.id/index.php/let/article/view/6629
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author Erina Andriani
author_facet Erina Andriani
author_sort Erina Andriani
collection DOAJ
description The use of another language can cause barriers to transferring ideas from one language to another, such as grammatical challenges. It happens when the structures for delivering information are different within languages. Grammatical challenges can also occur for Indonesian EFL users. To combat this, various media are continuously developed to assist with language learning and give exposure to the English language in use. Games are an example of excellent learning sources that provide texts, descriptions, and stories. However, games might not be developed by natives and could potentially contain errors. Yet, previous research rarely conducted grammatical error analysis on games. Therefore, this study aimed to investigate the grammatical challenges within the Code Atma game. This study used document analysis to evaluate the grammatical accuracy of the passages in Code Atma. The findings showed that there were 630 grammatical errors, with verb errors accounting for the highest percentage and incomplete sentences for the lowest. is-selection was the type with the highest number of errors, while blends were the lowest. The implications of this study are the improvement of the game’s grammatical aspect, the use of games as EFL learning sources, and the identification of grammatical errors using error analysis.
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institution Kabale University
issn 2086-9606
2549-2454
language English
publishDate 2022-12-01
publisher English Department of Antasari State Islamic University
record_format Article
series LET: Linguistics, Literature and English Teaching Journal
spelling doaj-art-2e933e2e98d143daafa162bffc6b8b6f2025-01-12T00:47:01ZengEnglish Department of Antasari State Islamic UniversityLET: Linguistics, Literature and English Teaching Journal2086-96062549-24542022-12-0112210.18592/let.v12i2.66293010Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’Erina Andriani0- The use of another language can cause barriers to transferring ideas from one language to another, such as grammatical challenges. It happens when the structures for delivering information are different within languages. Grammatical challenges can also occur for Indonesian EFL users. To combat this, various media are continuously developed to assist with language learning and give exposure to the English language in use. Games are an example of excellent learning sources that provide texts, descriptions, and stories. However, games might not be developed by natives and could potentially contain errors. Yet, previous research rarely conducted grammatical error analysis on games. Therefore, this study aimed to investigate the grammatical challenges within the Code Atma game. This study used document analysis to evaluate the grammatical accuracy of the passages in Code Atma. The findings showed that there were 630 grammatical errors, with verb errors accounting for the highest percentage and incomplete sentences for the lowest. is-selection was the type with the highest number of errors, while blends were the lowest. The implications of this study are the improvement of the game’s grammatical aspect, the use of games as EFL learning sources, and the identification of grammatical errors using error analysis. https://jurnal.uin-antasari.ac.id/index.php/let/article/view/6629code atma gameerror analysisgrammatical challengesmobile game
spellingShingle Erina Andriani
Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’
LET: Linguistics, Literature and English Teaching Journal
code atma game
error analysis
grammatical challenges
mobile game
title Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’
title_full Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’
title_fullStr Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’
title_full_unstemmed Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’
title_short Scrutinizing Grammatical Challenges within Indonesian-developed Mobile Game: ‘Code Atma’
title_sort scrutinizing grammatical challenges within indonesian developed mobile game code atma
topic code atma game
error analysis
grammatical challenges
mobile game
url https://jurnal.uin-antasari.ac.id/index.php/let/article/view/6629
work_keys_str_mv AT erinaandriani scrutinizinggrammaticalchallengeswithinindonesiandevelopedmobilegamecodeatma