Rebel without a choice

Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor...

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Main Author: Mélanie Bost-Fievet
Format: Article
Language:fra
Published: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés 2021-01-01
Series:Cahiers de Narratologie
Subjects:
Online Access:https://journals.openedition.org/narratologie/11571
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author Mélanie Bost-Fievet
author_facet Mélanie Bost-Fievet
author_sort Mélanie Bost-Fievet
collection DOAJ
description Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor and echoing the constant ludonarrative dissonance. They bring into question the very nature of reward and victory, as well as of choice and free-will, against an authority that’s both opponent and adjuvant, a sarcastic, merciless proxy for the game designer.
format Article
id doaj-art-2e7cfad6bd3c45898107bdf33a1d153d
institution Kabale University
issn 0993-8516
1765-307X
language fra
publishDate 2021-01-01
publisher Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
record_format Article
series Cahiers de Narratologie
spelling doaj-art-2e7cfad6bd3c45898107bdf33a1d153d2024-12-09T13:17:14ZfraLaboratoire Interdisciplinaire Récits Cultures Et SociétésCahiers de Narratologie0993-85161765-307X2021-01-013810.4000/narratologie.11571Rebel without a choiceMélanie Bost-FievetPortal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor and echoing the constant ludonarrative dissonance. They bring into question the very nature of reward and victory, as well as of choice and free-will, against an authority that’s both opponent and adjuvant, a sarcastic, merciless proxy for the game designer.https://journals.openedition.org/narratologie/11571Portalvideogamepuzzle gamesgame designvideogame narration
spellingShingle Mélanie Bost-Fievet
Rebel without a choice
Cahiers de Narratologie
Portal
videogame
puzzle games
game design
videogame narration
title Rebel without a choice
title_full Rebel without a choice
title_fullStr Rebel without a choice
title_full_unstemmed Rebel without a choice
title_short Rebel without a choice
title_sort rebel without a choice
topic Portal
videogame
puzzle games
game design
videogame narration
url https://journals.openedition.org/narratologie/11571
work_keys_str_mv AT melaniebostfievet rebelwithoutachoice