Rebel without a choice
Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor...
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| Format: | Article |
| Language: | fra |
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Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
2021-01-01
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| Series: | Cahiers de Narratologie |
| Subjects: | |
| Online Access: | https://journals.openedition.org/narratologie/11571 |
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| _version_ | 1846134334259462144 |
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| author | Mélanie Bost-Fievet |
| author_facet | Mélanie Bost-Fievet |
| author_sort | Mélanie Bost-Fievet |
| collection | DOAJ |
| description | Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor and echoing the constant ludonarrative dissonance. They bring into question the very nature of reward and victory, as well as of choice and free-will, against an authority that’s both opponent and adjuvant, a sarcastic, merciless proxy for the game designer. |
| format | Article |
| id | doaj-art-2e7cfad6bd3c45898107bdf33a1d153d |
| institution | Kabale University |
| issn | 0993-8516 1765-307X |
| language | fra |
| publishDate | 2021-01-01 |
| publisher | Laboratoire Interdisciplinaire Récits Cultures Et Sociétés |
| record_format | Article |
| series | Cahiers de Narratologie |
| spelling | doaj-art-2e7cfad6bd3c45898107bdf33a1d153d2024-12-09T13:17:14ZfraLaboratoire Interdisciplinaire Récits Cultures Et SociétésCahiers de Narratologie0993-85161765-307X2021-01-013810.4000/narratologie.11571Rebel without a choiceMélanie Bost-FievetPortal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor and echoing the constant ludonarrative dissonance. They bring into question the very nature of reward and victory, as well as of choice and free-will, against an authority that’s both opponent and adjuvant, a sarcastic, merciless proxy for the game designer.https://journals.openedition.org/narratologie/11571Portalvideogamepuzzle gamesgame designvideogame narration |
| spellingShingle | Mélanie Bost-Fievet Rebel without a choice Cahiers de Narratologie Portal videogame puzzle games game design videogame narration |
| title | Rebel without a choice |
| title_full | Rebel without a choice |
| title_fullStr | Rebel without a choice |
| title_full_unstemmed | Rebel without a choice |
| title_short | Rebel without a choice |
| title_sort | rebel without a choice |
| topic | Portal videogame puzzle games game design videogame narration |
| url | https://journals.openedition.org/narratologie/11571 |
| work_keys_str_mv | AT melaniebostfievet rebelwithoutachoice |