Rebel without a choice

Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor...

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Bibliographic Details
Main Author: Mélanie Bost-Fievet
Format: Article
Language:fra
Published: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés 2021-01-01
Series:Cahiers de Narratologie
Subjects:
Online Access:https://journals.openedition.org/narratologie/11571
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Summary:Portal and Portal 2 are puzzle games with only one possible path and outcome, even though the heroin’s AI antagonist relentlessly calls her – and the player – an unstoppable rebel. Both games display an unapologetic use of paradoxes, through the world-building and dialogues, brimming with dark humor and echoing the constant ludonarrative dissonance. They bring into question the very nature of reward and victory, as well as of choice and free-will, against an authority that’s both opponent and adjuvant, a sarcastic, merciless proxy for the game designer.
ISSN:0993-8516
1765-307X