Panga, K., Doroin, M. C., Campo, J. M., Bohayo, C., & Oxidental, S. P. Enhancing Learners' Engagement in Araling Panlipunan through Gamification: A Philippine Case Study. MM Edukasi.
Chicago Style (17th ed.) CitationPanga, Kenneth, Marjorie C. Doroin, John Marc Campo, Cherrynel Bohayo, and Silva P. Oxidental. Enhancing Learners' Engagement in Araling Panlipunan Through Gamification: A Philippine Case Study. MM Edukasi.
MLA (9th ed.) CitationPanga, Kenneth, et al. Enhancing Learners' Engagement in Araling Panlipunan Through Gamification: A Philippine Case Study. MM Edukasi.
Warning: These citations may not always be 100% accurate.