Using Serious Game Techniques with Health Sciences and Biomedical Engineering Students: An Analysis Using Machine Learning Techniques

The use of serious games on virtual learning platforms as a learning support resource is increasingly common. They are especially effective in helping students acquire mainly applied curricular content. However, a process is required to monitor the effectiveness and students’ perceived satisfaction....

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Bibliographic Details
Main Authors: María Consuelo Sáiz-Manzanares, Raúl Marticorena-Sánchez, María Camino Escolar-Llamazares, Irene González-Díez, Rut Velasco-Saiz
Format: Article
Language:English
Published: MDPI AG 2024-12-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/15/12/804
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