Proteus effect avatar profiles: Associations with disordered gaming and activity levels
Gaming avatars can influence users’ attitudes and behaviors and manifest as the proteus effect. The present study examined proteus effect profiles among 571 gamers and their associations with disordered gaming and physical activity. Latent class analysis identified three profiles: non-influenced gam...
Saved in:
| Main Authors: | , , , , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Elsevier
2024-12-01
|
| Series: | Addictive Behaviors Reports |
| Subjects: | |
| Online Access: | http://www.sciencedirect.com/science/article/pii/S2352853224000397 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1846123382397992960 |
|---|---|
| author | Kaiden Hein Tyrone L. Burleigh Angela Gorman Maria Prokofieva Vasilis Stavropoulos |
| author_facet | Kaiden Hein Tyrone L. Burleigh Angela Gorman Maria Prokofieva Vasilis Stavropoulos |
| author_sort | Kaiden Hein |
| collection | DOAJ |
| description | Gaming avatars can influence users’ attitudes and behaviors and manifest as the proteus effect. The present study examined proteus effect profiles among 571 gamers and their associations with disordered gaming and physical activity. Latent class analysis identified three profiles: non-influenced gamers, emotion-perception influenced gamers (highest proteus effect), and emotion-behavior influenced gamers (moderate proteus effect). The high proteus effect group exhibited significantly higher gaming disorder symptoms at baseline and 6 months compared to other profiles. Proteus effect profiles did not significantly differ in physical activity levels. However, higher disordered gaming and proteus effect predicted lower activity over time. The strong proteus effect group’s avatar immersion may increase gaming disorder risks. Minimal avatar influence for the non-influenced gamers appears protective. While proteus effect profiles do not directly relate to activity, amplified disordered gaming can reduce active lifestyles. Overall, findings demonstrate how avatars differentially affect gamers’ experiences and functioning through proteus-induced changes. |
| format | Article |
| id | doaj-art-2a691f747d014f6c89b2f36f0f1a8fef |
| institution | Kabale University |
| issn | 2352-8532 |
| language | English |
| publishDate | 2024-12-01 |
| publisher | Elsevier |
| record_format | Article |
| series | Addictive Behaviors Reports |
| spelling | doaj-art-2a691f747d014f6c89b2f36f0f1a8fef2024-12-14T06:31:33ZengElsevierAddictive Behaviors Reports2352-85322024-12-0120100562Proteus effect avatar profiles: Associations with disordered gaming and activity levelsKaiden Hein0Tyrone L. Burleigh1Angela Gorman2Maria Prokofieva3Vasilis Stavropoulos4School of Health and Biomedical Sciences, RMIT University, Melbourne, AustraliaSchool of Health and Biomedical Sciences, RMIT University, Melbourne, Australia; Corresponding author.Catholic Care Victoria, Victoria, AustraliaInstitute for Health and Sport, Victoria University, Melbourne, AustraliaSchool of Health and Biomedical Sciences, RMIT University, Melbourne, AustraliaGaming avatars can influence users’ attitudes and behaviors and manifest as the proteus effect. The present study examined proteus effect profiles among 571 gamers and their associations with disordered gaming and physical activity. Latent class analysis identified three profiles: non-influenced gamers, emotion-perception influenced gamers (highest proteus effect), and emotion-behavior influenced gamers (moderate proteus effect). The high proteus effect group exhibited significantly higher gaming disorder symptoms at baseline and 6 months compared to other profiles. Proteus effect profiles did not significantly differ in physical activity levels. However, higher disordered gaming and proteus effect predicted lower activity over time. The strong proteus effect group’s avatar immersion may increase gaming disorder risks. Minimal avatar influence for the non-influenced gamers appears protective. While proteus effect profiles do not directly relate to activity, amplified disordered gaming can reduce active lifestyles. Overall, findings demonstrate how avatars differentially affect gamers’ experiences and functioning through proteus-induced changes.http://www.sciencedirect.com/science/article/pii/S2352853224000397Internet Gaming DisorderAvatarProteus EffectPhysical ActivityDigital |
| spellingShingle | Kaiden Hein Tyrone L. Burleigh Angela Gorman Maria Prokofieva Vasilis Stavropoulos Proteus effect avatar profiles: Associations with disordered gaming and activity levels Addictive Behaviors Reports Internet Gaming Disorder Avatar Proteus Effect Physical Activity Digital |
| title | Proteus effect avatar profiles: Associations with disordered gaming and activity levels |
| title_full | Proteus effect avatar profiles: Associations with disordered gaming and activity levels |
| title_fullStr | Proteus effect avatar profiles: Associations with disordered gaming and activity levels |
| title_full_unstemmed | Proteus effect avatar profiles: Associations with disordered gaming and activity levels |
| title_short | Proteus effect avatar profiles: Associations with disordered gaming and activity levels |
| title_sort | proteus effect avatar profiles associations with disordered gaming and activity levels |
| topic | Internet Gaming Disorder Avatar Proteus Effect Physical Activity Digital |
| url | http://www.sciencedirect.com/science/article/pii/S2352853224000397 |
| work_keys_str_mv | AT kaidenhein proteuseffectavatarprofilesassociationswithdisorderedgamingandactivitylevels AT tyronelburleigh proteuseffectavatarprofilesassociationswithdisorderedgamingandactivitylevels AT angelagorman proteuseffectavatarprofilesassociationswithdisorderedgamingandactivitylevels AT mariaprokofieva proteuseffectavatarprofilesassociationswithdisorderedgamingandactivitylevels AT vasilisstavropoulos proteuseffectavatarprofilesassociationswithdisorderedgamingandactivitylevels |