Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks

eSport is a sport of choice and is quite popular, especially among young people, including women. This virtual sport has been developed entirely with various ways to play. At the same time, there is a negative paradigm of eSport games for women in Indonesia, including damaging vision, causing numbn...

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Main Authors: Berliana Berliana, Nina Sutresna, Ivan Rivan Firdaus, Dandi Elfanni, Yuski Ardiyansi, Jusuf Blegur, Ayuning Maharesti
Format: Article
Language:English
Published: FEADEF 2024-11-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Subjects:
Online Access:https://recyt.fecyt.es/index.php/retos/article/view/109593
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author Berliana Berliana
Nina Sutresna
Ivan Rivan Firdaus
Dandi Elfanni
Yuski Ardiyansi
Jusuf Blegur
Ayuning Maharesti
author_facet Berliana Berliana
Nina Sutresna
Ivan Rivan Firdaus
Dandi Elfanni
Yuski Ardiyansi
Jusuf Blegur
Ayuning Maharesti
author_sort Berliana Berliana
collection DOAJ
description eSport is a sport of choice and is quite popular, especially among young people, including women. This virtual sport has been developed entirely with various ways to play. At the same time, there is a negative paradigm of eSport games for women in Indonesia, including damaging vision, causing numbness in the hands, forgetting to eat, being introverted, and using harsh language. From a cultural perspective, women who play eSport are considered to violate the nature of women because they reflect masculine characteristics. This study uses quantitative research with a causal-comparative design to examine the effect of female students' participation in playing eSports on psychological development, communication skills, and the risks of virtual games. The research data were analyzed descriptively and inferentially (Multivariate Analysis of Variance). The analysis results prove a simultaneous influence between eSport participation (duration of playing) and ​​female students' psychological conditions, communication, and virtual game risks. In partial testing, eSport participation only significantly affected the communication skills variable of female students, while the other two variables did not. Future research needs to conduct qualitative investigations to explore the clinical experiences of female gamers that help them train their communication skills. Given the existence of various gender discriminatory behaviours in eSports, female gamers may have good communication to protect themselves from the threat of discrimination, or vice versa.
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institution Kabale University
issn 1579-1726
1988-2041
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publishDate 2024-11-01
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series Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
spelling doaj-art-2a4ab771a52d4066967c69c84a8993a72024-12-25T10:50:57ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412024-11-016210.47197/retos.v62.109593Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risksBerliana Berliana0Nina Sutresna1Ivan Rivan Firdaus2Dandi Elfanni3Yuski Ardiyansi4Jusuf Blegur5Ayuning Maharesti6Universitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Pendidikan IndonesiaUniversitas Kristen Artha WacanaUniversitas Pendidikan Indonesia eSport is a sport of choice and is quite popular, especially among young people, including women. This virtual sport has been developed entirely with various ways to play. At the same time, there is a negative paradigm of eSport games for women in Indonesia, including damaging vision, causing numbness in the hands, forgetting to eat, being introverted, and using harsh language. From a cultural perspective, women who play eSport are considered to violate the nature of women because they reflect masculine characteristics. This study uses quantitative research with a causal-comparative design to examine the effect of female students' participation in playing eSports on psychological development, communication skills, and the risks of virtual games. The research data were analyzed descriptively and inferentially (Multivariate Analysis of Variance). The analysis results prove a simultaneous influence between eSport participation (duration of playing) and ​​female students' psychological conditions, communication, and virtual game risks. In partial testing, eSport participation only significantly affected the communication skills variable of female students, while the other two variables did not. Future research needs to conduct qualitative investigations to explore the clinical experiences of female gamers that help them train their communication skills. Given the existence of various gender discriminatory behaviours in eSports, female gamers may have good communication to protect themselves from the threat of discrimination, or vice versa. https://recyt.fecyt.es/index.php/retos/article/view/109593Genderpsychologycommunicationvirtual gaming riskseSport
spellingShingle Berliana Berliana
Nina Sutresna
Ivan Rivan Firdaus
Dandi Elfanni
Yuski Ardiyansi
Jusuf Blegur
Ayuning Maharesti
Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks
Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Gender
psychology
communication
virtual gaming risks
eSport
title Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks
title_full Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks
title_fullStr Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks
title_full_unstemmed Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks
title_short Female students' participation (over the years) in esports and its implications on psychological conditions, communication, and virtual gaming risks
title_sort female students participation over the years in esports and its implications on psychological conditions communication and virtual gaming risks
topic Gender
psychology
communication
virtual gaming risks
eSport
url https://recyt.fecyt.es/index.php/retos/article/view/109593
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