Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience. This paper firstly compares the perceived depth with the shot scene depth from the viewing and...
Saved in:
Main Authors: | J. Prévoteau, S. Chalençon-Piotin, D. Debons, L. Lucas, Y. Remion |
---|---|
Format: | Article |
Language: | English |
Published: |
Wiley
2010-01-01
|
Series: | International Journal of Digital Multimedia Broadcasting |
Online Access: | http://dx.doi.org/10.1155/2010/975674 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
An Occlusion Approach with Consistency Constraint for Multiscopic Depth Extraction
by: Cédric Niquin, et al.
Published: (2010-01-01) -
Multiview Discriminative Geometry Preserving Projection for Image Classification
by: Ziqiang Wang, et al.
Published: (2014-01-01) -
Distorting crack-front geometry for enhanced toughness by manipulating bioinspired heterogeneity
by: Kaijin Wu, et al.
Published: (2025-01-01) -
Online Coregularization for Multiview Semisupervised Learning
by: Boliang Sun, et al.
Published: (2013-01-01) -
Study status and prospective of multiview video coding
by: HUO Jun-yan, et al.
Published: (2010-01-01)