Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study

BackgroundObesity could compromise people’s health and elevate the risk of numerous severe chronic conditions and premature mortality. Young adults are at high risk of adopting unhealthy lifestyles related to overweight and obesity, as they are at a phase marked by several si...

Full description

Saved in:
Bibliographic Details
Main Authors: Yanya Chen, Lina Guan, Weixin Wu, Liang Ye, Yan He, Xiaofen Zheng, Sicun Li, Bingsheng Guan, Wai-kit Ming
Format: Article
Language:English
Published: JMIR Publications 2024-12-01
Series:Journal of Medical Internet Research
Online Access:https://www.jmir.org/2024/1/e58422
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1846100006554042368
author Yanya Chen
Lina Guan
Weixin Wu
Liang Ye
Yan He
Xiaofen Zheng
Sicun Li
Bingsheng Guan
Wai-kit Ming
author_facet Yanya Chen
Lina Guan
Weixin Wu
Liang Ye
Yan He
Xiaofen Zheng
Sicun Li
Bingsheng Guan
Wai-kit Ming
author_sort Yanya Chen
collection DOAJ
description BackgroundObesity could compromise people’s health and elevate the risk of numerous severe chronic conditions and premature mortality. Young adults are at high risk of adopting unhealthy lifestyles related to overweight and obesity, as they are at a phase marked by several significant life milestones that have been linked to weight gain. They gain weight rapidly and excess adiposity mostly accrues, compared with middle-aged and older adults when weight stabilizes or even decreases. Virtual reality exergames have the potential to increase physical activity in people’s daily lives. However, the factors that influence young adults’ preference for using virtual reality exergames for weight control remain unclear. ObjectiveThe objective of this study is to identify, characterize, and explain the factors influencing young adults' preference for weight control using virtual reality exergames. MethodsThis qualitative study used semistructured interviews. In total, 4 focus group interviews were conducted with 23 young adults aged between 18 and 25 years. The qualitative data were analyzed using the Colaizzi phenomenological methodology. ResultsIn total, 3 major factors were found to influence young adults’ preference for virtual reality exergames in weight control settings: individual factors, social or environmental factors, and expectations of virtual reality exergames. Individual factors included experience with previous weight control methods, previous experience with virtual reality, psychological status, attitudes toward personal BMI, preference for exercise type, and acceptance of virtual reality exergames. Social or environmental factors included social definitions of beauty, weather or public health events, and knowledge of virtual reality provided. Expectations of virtual reality exergames included cost of the device, the fun of virtual reality exergames, supervision, modality of virtual reality exergames, feedback after exercise, convenience to use, and weight loss effect. ConclusionsYoung adults take various factors into account when deciding whether to use virtual reality exergames for weight control. These factors can inform the development and further refinement of devices, guides, and policies related to virtual reality exergames for controlling weight.
format Article
id doaj-art-25a4bffa43f8488dab5689be0d3e21b9
institution Kabale University
issn 1438-8871
language English
publishDate 2024-12-01
publisher JMIR Publications
record_format Article
series Journal of Medical Internet Research
spelling doaj-art-25a4bffa43f8488dab5689be0d3e21b92024-12-30T21:01:36ZengJMIR PublicationsJournal of Medical Internet Research1438-88712024-12-0126e5842210.2196/58422Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative StudyYanya Chenhttps://orcid.org/0000-0001-7130-1300Lina Guanhttps://orcid.org/0009-0002-3831-135XWeixin Wuhttps://orcid.org/0009-0001-7004-6675Liang Yehttps://orcid.org/0000-0002-0824-0178Yan Hehttps://orcid.org/0000-0002-2783-6137Xiaofen Zhenghttps://orcid.org/0009-0005-6165-7780Sicun Lihttps://orcid.org/0009-0006-3138-060XBingsheng Guanhttps://orcid.org/0000-0001-8583-8045Wai-kit Minghttps://orcid.org/0000-0002-8846-7515 BackgroundObesity could compromise people’s health and elevate the risk of numerous severe chronic conditions and premature mortality. Young adults are at high risk of adopting unhealthy lifestyles related to overweight and obesity, as they are at a phase marked by several significant life milestones that have been linked to weight gain. They gain weight rapidly and excess adiposity mostly accrues, compared with middle-aged and older adults when weight stabilizes or even decreases. Virtual reality exergames have the potential to increase physical activity in people’s daily lives. However, the factors that influence young adults’ preference for using virtual reality exergames for weight control remain unclear. ObjectiveThe objective of this study is to identify, characterize, and explain the factors influencing young adults' preference for weight control using virtual reality exergames. MethodsThis qualitative study used semistructured interviews. In total, 4 focus group interviews were conducted with 23 young adults aged between 18 and 25 years. The qualitative data were analyzed using the Colaizzi phenomenological methodology. ResultsIn total, 3 major factors were found to influence young adults’ preference for virtual reality exergames in weight control settings: individual factors, social or environmental factors, and expectations of virtual reality exergames. Individual factors included experience with previous weight control methods, previous experience with virtual reality, psychological status, attitudes toward personal BMI, preference for exercise type, and acceptance of virtual reality exergames. Social or environmental factors included social definitions of beauty, weather or public health events, and knowledge of virtual reality provided. Expectations of virtual reality exergames included cost of the device, the fun of virtual reality exergames, supervision, modality of virtual reality exergames, feedback after exercise, convenience to use, and weight loss effect. ConclusionsYoung adults take various factors into account when deciding whether to use virtual reality exergames for weight control. These factors can inform the development and further refinement of devices, guides, and policies related to virtual reality exergames for controlling weight.https://www.jmir.org/2024/1/e58422
spellingShingle Yanya Chen
Lina Guan
Weixin Wu
Liang Ye
Yan He
Xiaofen Zheng
Sicun Li
Bingsheng Guan
Wai-kit Ming
Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
Journal of Medical Internet Research
title Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
title_full Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
title_fullStr Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
title_full_unstemmed Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
title_short Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
title_sort factors that influence young adults preferences for virtual reality exergames in a weight control setting qualitative study
url https://www.jmir.org/2024/1/e58422
work_keys_str_mv AT yanyachen factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT linaguan factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT weixinwu factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT liangye factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT yanhe factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT xiaofenzheng factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT sicunli factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT bingshengguan factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy
AT waikitming factorsthatinfluenceyoungadultspreferencesforvirtualrealityexergamesinaweightcontrolsettingqualitativestudy