Dystopia, Alternate History and the Posthuman in Bioshock

In dystopian visions articulated at the beginning of the twenty-first century, one can observe a tendency to approach biotechnology as implicating the threat of posthumanity. Different media explore such perspectives on the future and it is the goal of my paper to analyze the specific perspective th...

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Main Author: Lars Schmeink
Format: Article
Language:English
Published: Regensburg: Current objectives in postgraduate American studies c/o Universität Regensburg/Institut für Anglistik und Amerikanistik 2012-03-01
Series:Current Objectives of Postgraduate American Studies
Online Access:https://copas.uni-regensburg.de/index.php/copas/article/view/113
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author Lars Schmeink
author_facet Lars Schmeink
author_sort Lars Schmeink
collection DOAJ
description In dystopian visions articulated at the beginning of the twenty-first century, one can observe a tendency to approach biotechnology as implicating the threat of posthumanity. Different media explore such perspectives on the future and it is the goal of my paper to analyze the specific perspective that informs the medium of video games. I propose to read the game Bioshock “from a dialectic of video games studies and literary studies, focusing on its uses of simulation and agency, its appropriation of alternate history and dystopia, and its treatment of a posthuman society.
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institution Kabale University
issn 1861-6127
language English
publishDate 2012-03-01
publisher Regensburg: Current objectives in postgraduate American studies c/o Universität Regensburg/Institut für Anglistik und Amerikanistik
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series Current Objectives of Postgraduate American Studies
spelling doaj-art-21e634d024c1439ca17c17a5b0ce3dca2024-11-15T07:30:03ZengRegensburg: Current objectives in postgraduate American studies c/o Universität Regensburg/Institut für Anglistik und AmerikanistikCurrent Objectives of Postgraduate American Studies1861-61272012-03-011010.5283/copas.113Dystopia, Alternate History and the Posthuman in BioshockLars SchmeinkIn dystopian visions articulated at the beginning of the twenty-first century, one can observe a tendency to approach biotechnology as implicating the threat of posthumanity. Different media explore such perspectives on the future and it is the goal of my paper to analyze the specific perspective that informs the medium of video games. I propose to read the game Bioshock “from a dialectic of video games studies and literary studies, focusing on its uses of simulation and agency, its appropriation of alternate history and dystopia, and its treatment of a posthuman society.https://copas.uni-regensburg.de/index.php/copas/article/view/113
spellingShingle Lars Schmeink
Dystopia, Alternate History and the Posthuman in Bioshock
Current Objectives of Postgraduate American Studies
title Dystopia, Alternate History and the Posthuman in Bioshock
title_full Dystopia, Alternate History and the Posthuman in Bioshock
title_fullStr Dystopia, Alternate History and the Posthuman in Bioshock
title_full_unstemmed Dystopia, Alternate History and the Posthuman in Bioshock
title_short Dystopia, Alternate History and the Posthuman in Bioshock
title_sort dystopia alternate history and the posthuman in bioshock
url https://copas.uni-regensburg.de/index.php/copas/article/view/113
work_keys_str_mv AT larsschmeink dystopiaalternatehistoryandtheposthumaninbioshock