Dystopia, Alternate History and the Posthuman in Bioshock

In dystopian visions articulated at the beginning of the twenty-first century, one can observe a tendency to approach biotechnology as implicating the threat of posthumanity. Different media explore such perspectives on the future and it is the goal of my paper to analyze the specific perspective th...

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Bibliographic Details
Main Author: Lars Schmeink
Format: Article
Language:English
Published: Regensburg: Current objectives in postgraduate American studies c/o Universität Regensburg/Institut für Anglistik und Amerikanistik 2012-03-01
Series:Current Objectives of Postgraduate American Studies
Online Access:https://copas.uni-regensburg.de/index.php/copas/article/view/113
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Summary:In dystopian visions articulated at the beginning of the twenty-first century, one can observe a tendency to approach biotechnology as implicating the threat of posthumanity. Different media explore such perspectives on the future and it is the goal of my paper to analyze the specific perspective that informs the medium of video games. I propose to read the game Bioshock “from a dialectic of video games studies and literary studies, focusing on its uses of simulation and agency, its appropriation of alternate history and dystopia, and its treatment of a posthuman society.
ISSN:1861-6127