Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry
Recent organizational ambidexterity studies have discussed the importance of achieving a balance between exploration and exploitation. However, existing studies have not distinguished the detail of exploitation, this study breaks down exploitation into repetitive exploitation and incremental e...
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Format: | Article |
Language: | Japanese |
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The Academic Association for Organizational Science
2022-09-01
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Series: | AAOS Transactions |
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Online Access: | https://www.jstage.jst.go.jp/article/aaostrans/11/1/11_66/_pdf/-char/ja |
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author | Taiki ITO |
author_facet | Taiki ITO |
author_sort | Taiki ITO |
collection | DOAJ |
description | Recent organizational ambidexterity studies have discussed the importance of
achieving a balance between exploration and exploitation. However, existing studies have
not distinguished the detail of exploitation, this study breaks down exploitation into
repetitive exploitation and incremental exploitation. Our study contributes to
ambidexterity studies by analyzed the impact of the combination of this two exploitation
and exploration in firm performance. Using Japanese video game industries' 674
observations from 1997 to 2019 as panel data analysis, like the existing studies, we proved
that firm performance is increased when exploration and exploitation balance is achieved.
At the same time, we found that firms with a lower exploration had higher performance
when the rate of incremental exploitation was high. The results of our study suggest that
even when the firm's ambidexterity is imbalance, different results can be expected when
the details of exploitation are considered. |
format | Article |
id | doaj-art-20efcccc19704b089bc19bd7126eff35 |
institution | Kabale University |
issn | 2758-2795 |
language | Japanese |
publishDate | 2022-09-01 |
publisher | The Academic Association for Organizational Science |
record_format | Article |
series | AAOS Transactions |
spelling | doaj-art-20efcccc19704b089bc19bd7126eff352025-01-09T02:44:23ZjpnThe Academic Association for Organizational ScienceAAOS Transactions2758-27952022-09-011116672https://doi.org/10.11207/aaostrans.11.1_66Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game IndustryTaiki ITO0Chiba University of CommerceRecent organizational ambidexterity studies have discussed the importance of achieving a balance between exploration and exploitation. However, existing studies have not distinguished the detail of exploitation, this study breaks down exploitation into repetitive exploitation and incremental exploitation. Our study contributes to ambidexterity studies by analyzed the impact of the combination of this two exploitation and exploration in firm performance. Using Japanese video game industries' 674 observations from 1997 to 2019 as panel data analysis, like the existing studies, we proved that firm performance is increased when exploration and exploitation balance is achieved. At the same time, we found that firms with a lower exploration had higher performance when the rate of incremental exploitation was high. The results of our study suggest that even when the firm's ambidexterity is imbalance, different results can be expected when the details of exploitation are considered.https://www.jstage.jst.go.jp/article/aaostrans/11/1/11_66/_pdf/-char/jaambidexterityincremental exploitationrepetitive exploitationvideo game industry |
spellingShingle | Taiki ITO Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry AAOS Transactions ambidexterity incremental exploitation repetitive exploitation video game industry |
title | Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry |
title_full | Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry |
title_fullStr | Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry |
title_full_unstemmed | Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry |
title_short | Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry |
title_sort | effect of the two types of exploitation on organizational ambidexterity and firm performance analysis in the japanese video game industry |
topic | ambidexterity incremental exploitation repetitive exploitation video game industry |
url | https://www.jstage.jst.go.jp/article/aaostrans/11/1/11_66/_pdf/-char/ja |
work_keys_str_mv | AT taikiito effectofthetwotypesofexploitationonorganizationalambidexterityandfirmperformanceanalysisinthejapanesevideogameindustry |