An appraisal-based chain-of-emotion architecture for affective language model game agents.

The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. La...

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Main Authors: Maximilian Croissant, Madeleine Frister, Guy Schofield, Cade McCall
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2024-01-01
Series:PLoS ONE
Online Access:https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0301033&type=printable
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author Maximilian Croissant
Madeleine Frister
Guy Schofield
Cade McCall
author_facet Maximilian Croissant
Madeleine Frister
Guy Schofield
Cade McCall
author_sort Maximilian Croissant
collection DOAJ
description The development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new Chain-of-Emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms control LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.
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language English
publishDate 2024-01-01
publisher Public Library of Science (PLoS)
record_format Article
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spelling doaj-art-16f6ff7138a84a65b845a8433f8a12832025-01-08T05:33:35ZengPublic Library of Science (PLoS)PLoS ONE1932-62032024-01-01195e030103310.1371/journal.pone.0301033An appraisal-based chain-of-emotion architecture for affective language model game agents.Maximilian CroissantMadeleine FristerGuy SchofieldCade McCallThe development of believable, natural, and interactive digital artificial agents is a field of growing interest. Theoretical uncertainties and technical barriers present considerable challenges to the field, particularly with regards to developing agents that effectively simulate human emotions. Large language models (LLMs) might address these issues by tapping common patterns in situational appraisal. In three empirical experiments, this study tests the capabilities of LLMs to solve emotional intelligence tasks and to simulate emotions. It presents and evaluates a new Chain-of-Emotion architecture for emotion simulation within video games, based on psychological appraisal research. Results show that it outperforms control LLM architectures on a range of user experience and content analysis metrics. This study therefore provides early evidence of how to construct and test affective agents based on cognitive processes represented in language models.https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0301033&type=printable
spellingShingle Maximilian Croissant
Madeleine Frister
Guy Schofield
Cade McCall
An appraisal-based chain-of-emotion architecture for affective language model game agents.
PLoS ONE
title An appraisal-based chain-of-emotion architecture for affective language model game agents.
title_full An appraisal-based chain-of-emotion architecture for affective language model game agents.
title_fullStr An appraisal-based chain-of-emotion architecture for affective language model game agents.
title_full_unstemmed An appraisal-based chain-of-emotion architecture for affective language model game agents.
title_short An appraisal-based chain-of-emotion architecture for affective language model game agents.
title_sort appraisal based chain of emotion architecture for affective language model game agents
url https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0301033&type=printable
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