Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm

Abstract The utilisation of P2P tech in streaming media live broadcasting algorithm can effectively link the nodes in the endpoint and accelerate the establishment of efficient transmission channels between nodes, so as to ensure the data feasibility of video live broadcasting of terminal nodes. The...

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Main Authors: Hu Jin, Rong Zheng
Format: Article
Language:English
Published: Wiley 2024-12-01
Series:Cognitive Computation and Systems
Subjects:
Online Access:https://doi.org/10.1049/ccs2.12100
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author Hu Jin
Rong Zheng
author_facet Hu Jin
Rong Zheng
author_sort Hu Jin
collection DOAJ
description Abstract The utilisation of P2P tech in streaming media live broadcasting algorithm can effectively link the nodes in the endpoint and accelerate the establishment of efficient transmission channels between nodes, so as to ensure the data feasibility of video live broadcasting of terminal nodes. The simulation system of immersive virtual reality tech provides intelligent interactive experience and design framework. Its integration with P2P network streaming media live broadcast can bring users a stronger sense of experience, interaction and substitution, and provide high‐quality streaming media live broadcast service. On account of this, the authors first analyse the principle and utilisation of peer‐to‐peer network tech, then study the streaming media live broadcast algorithm considering peer‐to‐peer network and the design of P2P‐based streaming media live broadcast algorithm, and finally give the immersive virtual reality simulation of P2P‐based streaming media live broadcast scheduling algorithm.
format Article
id doaj-art-13d589e312df498cb1eee3db2ac8d4e3
institution Kabale University
issn 2517-7567
language English
publishDate 2024-12-01
publisher Wiley
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series Cognitive Computation and Systems
spelling doaj-art-13d589e312df498cb1eee3db2ac8d4e32024-12-26T15:31:31ZengWileyCognitive Computation and Systems2517-75672024-12-0164657310.1049/ccs2.12100Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithmHu Jin0Rong Zheng1School of Animation and Digital Arts Hubei Institute of Fine Arts Wuhan ChinaSoftware Test Center Hubei Provincial Institute of Electronic Information Products Quality Supervision and Inspection Wuhan ChinaAbstract The utilisation of P2P tech in streaming media live broadcasting algorithm can effectively link the nodes in the endpoint and accelerate the establishment of efficient transmission channels between nodes, so as to ensure the data feasibility of video live broadcasting of terminal nodes. The simulation system of immersive virtual reality tech provides intelligent interactive experience and design framework. Its integration with P2P network streaming media live broadcast can bring users a stronger sense of experience, interaction and substitution, and provide high‐quality streaming media live broadcast service. On account of this, the authors first analyse the principle and utilisation of peer‐to‐peer network tech, then study the streaming media live broadcast algorithm considering peer‐to‐peer network and the design of P2P‐based streaming media live broadcast algorithm, and finally give the immersive virtual reality simulation of P2P‐based streaming media live broadcast scheduling algorithm.https://doi.org/10.1049/ccs2.12100affective computingmulti‐agent systems
spellingShingle Hu Jin
Rong Zheng
Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm
Cognitive Computation and Systems
affective computing
multi‐agent systems
title Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm
title_full Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm
title_fullStr Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm
title_full_unstemmed Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm
title_short Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm
title_sort research on the design and simulation of immersive vr considering peer to peer streaming media live broadcasting algorithm
topic affective computing
multi‐agent systems
url https://doi.org/10.1049/ccs2.12100
work_keys_str_mv AT hujin researchonthedesignandsimulationofimmersivevrconsideringpeertopeerstreamingmedialivebroadcastingalgorithm
AT rongzheng researchonthedesignandsimulationofimmersivevrconsideringpeertopeerstreamingmedialivebroadcastingalgorithm