Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm
Abstract The utilisation of P2P tech in streaming media live broadcasting algorithm can effectively link the nodes in the endpoint and accelerate the establishment of efficient transmission channels between nodes, so as to ensure the data feasibility of video live broadcasting of terminal nodes. The...
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| Format: | Article |
| Language: | English |
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Wiley
2024-12-01
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| Series: | Cognitive Computation and Systems |
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| Online Access: | https://doi.org/10.1049/ccs2.12100 |
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| _version_ | 1846107259523825664 |
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| author | Hu Jin Rong Zheng |
| author_facet | Hu Jin Rong Zheng |
| author_sort | Hu Jin |
| collection | DOAJ |
| description | Abstract The utilisation of P2P tech in streaming media live broadcasting algorithm can effectively link the nodes in the endpoint and accelerate the establishment of efficient transmission channels between nodes, so as to ensure the data feasibility of video live broadcasting of terminal nodes. The simulation system of immersive virtual reality tech provides intelligent interactive experience and design framework. Its integration with P2P network streaming media live broadcast can bring users a stronger sense of experience, interaction and substitution, and provide high‐quality streaming media live broadcast service. On account of this, the authors first analyse the principle and utilisation of peer‐to‐peer network tech, then study the streaming media live broadcast algorithm considering peer‐to‐peer network and the design of P2P‐based streaming media live broadcast algorithm, and finally give the immersive virtual reality simulation of P2P‐based streaming media live broadcast scheduling algorithm. |
| format | Article |
| id | doaj-art-13d589e312df498cb1eee3db2ac8d4e3 |
| institution | Kabale University |
| issn | 2517-7567 |
| language | English |
| publishDate | 2024-12-01 |
| publisher | Wiley |
| record_format | Article |
| series | Cognitive Computation and Systems |
| spelling | doaj-art-13d589e312df498cb1eee3db2ac8d4e32024-12-26T15:31:31ZengWileyCognitive Computation and Systems2517-75672024-12-0164657310.1049/ccs2.12100Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithmHu Jin0Rong Zheng1School of Animation and Digital Arts Hubei Institute of Fine Arts Wuhan ChinaSoftware Test Center Hubei Provincial Institute of Electronic Information Products Quality Supervision and Inspection Wuhan ChinaAbstract The utilisation of P2P tech in streaming media live broadcasting algorithm can effectively link the nodes in the endpoint and accelerate the establishment of efficient transmission channels between nodes, so as to ensure the data feasibility of video live broadcasting of terminal nodes. The simulation system of immersive virtual reality tech provides intelligent interactive experience and design framework. Its integration with P2P network streaming media live broadcast can bring users a stronger sense of experience, interaction and substitution, and provide high‐quality streaming media live broadcast service. On account of this, the authors first analyse the principle and utilisation of peer‐to‐peer network tech, then study the streaming media live broadcast algorithm considering peer‐to‐peer network and the design of P2P‐based streaming media live broadcast algorithm, and finally give the immersive virtual reality simulation of P2P‐based streaming media live broadcast scheduling algorithm.https://doi.org/10.1049/ccs2.12100affective computingmulti‐agent systems |
| spellingShingle | Hu Jin Rong Zheng Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm Cognitive Computation and Systems affective computing multi‐agent systems |
| title | Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm |
| title_full | Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm |
| title_fullStr | Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm |
| title_full_unstemmed | Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm |
| title_short | Research on the design and simulation of immersive VR considering peer‐to‐peer streaming media live broadcasting algorithm |
| title_sort | research on the design and simulation of immersive vr considering peer to peer streaming media live broadcasting algorithm |
| topic | affective computing multi‐agent systems |
| url | https://doi.org/10.1049/ccs2.12100 |
| work_keys_str_mv | AT hujin researchonthedesignandsimulationofimmersivevrconsideringpeertopeerstreamingmedialivebroadcastingalgorithm AT rongzheng researchonthedesignandsimulationofimmersivevrconsideringpeertopeerstreamingmedialivebroadcastingalgorithm |