Game-Learning: a tangible RFID-based gamified system integrating pictophonics and reinforcement learning to accelerate early grapheme–phoneme acquisition
Reading proficiency is a cornerstone of children’s cognitive and emotional development, fostering both knowledge acquisition and intrinsic enjoyment. To transform early literacy into an engaging, playful experience, we introduce Game-Learning, a tangible educational prototype that merges pictophonic...
Saved in:
| Main Authors: | Cesar Guevara, Diego Bonilla-Jurado, Patricia Acosta-Vargas |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Frontiers Media S.A.
2025-08-01
|
| Series: | Frontiers in Education |
| Subjects: | |
| Online Access: | https://www.frontiersin.org/articles/10.3389/feduc.2025.1623948/full |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
For Never Was a Mazier Mystery Than That of Phoneme and Its History
by: A. V. Ivanov
Published: (2022-09-01) -
Nigerian English and the Phonotactic Influence of the West Chadic Languages
by: Blessing Saina’an Lagan, et al.
Published: (2025-09-01) -
Arabic Phoneme Learning Challenges for Madurese Students and the Solutions
by: Achmad Fudhaili, et al.
Published: (2023-11-01) -
Phonological Interpretation of Consonants in the Russian Language in Borrowings at the Junction of Prefix and Root
by: A. A. Sokolyanskiy
Published: (2020-08-01) -
Gluttonously Discourse of the French Language as a Reflection of Russian-French Language Contacts: Phonetic-Graphic Aspect
by: A. V. Ageyeva, et al.
Published: (2018-02-01)