Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial

BackgroundDifficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyperactivity disorder (ADHD). Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. Th...

Full description

Saved in:
Bibliographic Details
Main Authors: Marina Martin-Moratinos, Marcos Bella-Fernández, María Rodrigo-Yanguas, Carlos González-Tardón, Chao Li, Ping Wang, Ana Royuela, Pilar Lopez-Garcia, Hilario Blasco-Fontecilla
Format: Article
Language:English
Published: JMIR Publications 2025-01-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2025/1/e59124
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1841554155638882304
author Marina Martin-Moratinos
Marcos Bella-Fernández
María Rodrigo-Yanguas
Carlos González-Tardón
Chao Li
Ping Wang
Ana Royuela
Pilar Lopez-Garcia
Hilario Blasco-Fontecilla
author_facet Marina Martin-Moratinos
Marcos Bella-Fernández
María Rodrigo-Yanguas
Carlos González-Tardón
Chao Li
Ping Wang
Ana Royuela
Pilar Lopez-Garcia
Hilario Blasco-Fontecilla
author_sort Marina Martin-Moratinos
collection DOAJ
description BackgroundDifficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyperactivity disorder (ADHD). Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. The Secret Trail of Moon (MOON) is a serious video game developed by a multidisciplinary team featuring cognitive training exercises. In this second randomized clinical trial, we evaluated the impact of a 20-session treatment with MOON on emotional regulation, as measured by the Strengths and Difficulties Questionnaire. ObjectiveWe hypothesize that patients with ADHD using MOON will show improvements in (1) emotional regulation, (2) core ADHD symptoms, (3) cognitive functioning, and (4) academic performance, compared to a control group; additionally, we anticipate that (5) changing the platform (from face-to-face using virtual reality to the web) will not affect emotional regulation scores; and (6) the video game will not cause any clinically significant side effects. MethodsThis was a prospective, unicentric, randomized, unblinded, pre- and postintervention study with block-randomized sequence masking. Participants included individuals aged between 7 and 18 years who had a clinical diagnosis of ADHD and were receiving pharmacological treatment. They were randomized into 2 groups using an electronic case report form: the MOON group, receiving standard pharmacological treatment plus personalized cognitive training via a serious video game, and the control group, receiving standard pharmacological treatment. We provided both the groups with psychoeducational support on ADHD. Analysis was conducted using the Student 2-tailed t test and 2-factor ANOVA. An independent monitor supervised the study. ResultsA total of 76 patients with ADHD participated in the trial, with an equal randomization (MOON: n=38, 50% and control: n=38, 50%) and a total dropout rate of 7. The primary hypothesis, a 3- or 4-point reduction in the global Strengths and Difficulties Questionnaire score, was not met. However, significant improvements were observed in material organization (P=.03), working memory (P=.04), and inhibition (P=.05), particularly among patients more engaged with the MOON treatment. ConclusionsSerious video games, when integrated into a multimodal treatment plan, can enhance outcomes for symptoms associated with ADHD. Trial RegistrationClinicalTrials.gov NCT06006871; https://clinicaltrials.gov/study/NCT06006871 International Registered Report Identifier (IRRID)RR2-10.2196/53191
format Article
id doaj-art-0785c44a5a3248df84251498c8a0fb20
institution Kabale University
issn 2291-9279
language English
publishDate 2025-01-01
publisher JMIR Publications
record_format Article
series JMIR Serious Games
spelling doaj-art-0785c44a5a3248df84251498c8a0fb202025-01-08T16:30:35ZengJMIR PublicationsJMIR Serious Games2291-92792025-01-0113e5912410.2196/59124Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical TrialMarina Martin-Moratinoshttps://orcid.org/0000-0003-1328-1369Marcos Bella-Fernándezhttps://orcid.org/0000-0001-6621-0199María Rodrigo-Yanguashttps://orcid.org/0000-0001-6118-2395Carlos González-Tardónhttps://orcid.org/0000-0001-9433-0577Chao Lihttps://orcid.org/0000-0002-0240-5170Ping Wanghttps://orcid.org/0000-0003-2377-2751Ana Royuelahttps://orcid.org/0000-0003-1665-081XPilar Lopez-Garciahttps://orcid.org/0000-0002-5474-6719Hilario Blasco-Fontecillahttps://orcid.org/0000-0002-2864-6298 BackgroundDifficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyperactivity disorder (ADHD). Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. The Secret Trail of Moon (MOON) is a serious video game developed by a multidisciplinary team featuring cognitive training exercises. In this second randomized clinical trial, we evaluated the impact of a 20-session treatment with MOON on emotional regulation, as measured by the Strengths and Difficulties Questionnaire. ObjectiveWe hypothesize that patients with ADHD using MOON will show improvements in (1) emotional regulation, (2) core ADHD symptoms, (3) cognitive functioning, and (4) academic performance, compared to a control group; additionally, we anticipate that (5) changing the platform (from face-to-face using virtual reality to the web) will not affect emotional regulation scores; and (6) the video game will not cause any clinically significant side effects. MethodsThis was a prospective, unicentric, randomized, unblinded, pre- and postintervention study with block-randomized sequence masking. Participants included individuals aged between 7 and 18 years who had a clinical diagnosis of ADHD and were receiving pharmacological treatment. They were randomized into 2 groups using an electronic case report form: the MOON group, receiving standard pharmacological treatment plus personalized cognitive training via a serious video game, and the control group, receiving standard pharmacological treatment. We provided both the groups with psychoeducational support on ADHD. Analysis was conducted using the Student 2-tailed t test and 2-factor ANOVA. An independent monitor supervised the study. ResultsA total of 76 patients with ADHD participated in the trial, with an equal randomization (MOON: n=38, 50% and control: n=38, 50%) and a total dropout rate of 7. The primary hypothesis, a 3- or 4-point reduction in the global Strengths and Difficulties Questionnaire score, was not met. However, significant improvements were observed in material organization (P=.03), working memory (P=.04), and inhibition (P=.05), particularly among patients more engaged with the MOON treatment. ConclusionsSerious video games, when integrated into a multimodal treatment plan, can enhance outcomes for symptoms associated with ADHD. Trial RegistrationClinicalTrials.gov NCT06006871; https://clinicaltrials.gov/study/NCT06006871 International Registered Report Identifier (IRRID)RR2-10.2196/53191https://games.jmir.org/2025/1/e59124
spellingShingle Marina Martin-Moratinos
Marcos Bella-Fernández
María Rodrigo-Yanguas
Carlos González-Tardón
Chao Li
Ping Wang
Ana Royuela
Pilar Lopez-Garcia
Hilario Blasco-Fontecilla
Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
JMIR Serious Games
title Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
title_full Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
title_fullStr Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
title_full_unstemmed Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
title_short Effectiveness of a Virtual Reality Serious Video Game (The Secret Trail of Moon) for Emotional Regulation in Children With Attention-Deficit/Hyperactivity Disorder: Randomized Clinical Trial
title_sort effectiveness of a virtual reality serious video game the secret trail of moon for emotional regulation in children with attention deficit hyperactivity disorder randomized clinical trial
url https://games.jmir.org/2025/1/e59124
work_keys_str_mv AT marinamartinmoratinos effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT marcosbellafernandez effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT mariarodrigoyanguas effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT carlosgonzaleztardon effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT chaoli effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT pingwang effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT anaroyuela effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT pilarlopezgarcia effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial
AT hilarioblascofontecilla effectivenessofavirtualrealityseriousvideogamethesecrettrailofmoonforemotionalregulationinchildrenwithattentiondeficithyperactivitydisorderrandomizedclinicaltrial