Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectives

Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This...

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Main Authors: Parag Vichare, Balaji Aresh, Michele Cano, Marco Gilardi
Format: Article
Language:English
Published: Taylor & Francis Group 2024-12-01
Series:Cogent Education
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/2331186X.2024.2425227
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author Parag Vichare
Balaji Aresh
Michele Cano
Marco Gilardi
author_facet Parag Vichare
Balaji Aresh
Michele Cano
Marco Gilardi
author_sort Parag Vichare
collection DOAJ
description Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of students’ perspectives on utilising XR technologies for a collaborative product review process. The integration approach was evaluated by a pilot study, followed by capturing students’ experience using a survey. Results examine pedagogical positioning of XR technology within Mechanical and Aircraft Engineering Programmes. Operational feasibility of this approach was evaluated while reviewing contradicting views presented in the literature review. Descriptive analysis indicates that adaption time and capabilities of XR visualisation tools can latently influence i) students’ perception on their learning; ii) their appreciation of XR technology and iii) desired (XR assisted) communication skills required for a collaborative product review process. The study’s findings suggest that the successful implementation of experiential learning in CAD-focused modules using appropriate XR visualisation tools require discipline-specific XR visualisation capabilities. Students recognised the benefits of XR, though some remained neutral towards objective statements. The authors suggest that overall learning outcomes were influenced by the XR visualisation capabilities for reviewing complex mechanical products and the time students had to actively engage with the technology.
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spelling doaj-art-046d9c69667c4faf8566fd6620f9092a2024-11-13T17:26:36ZengTaylor & Francis GroupCogent Education2331-186X2024-12-0111110.1080/2331186X.2024.2425227Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectivesParag Vichare0Balaji Aresh1Michele Cano2Marco Gilardi3School of Computing Engineering and Physical Sciences (CEPS), University of the West of Scotland, Paisley, ScotlandSchool of Computing Engineering and Physical Sciences (CEPS), University of the West of Scotland, Paisley, ScotlandSchool of Computing Engineering and Physical Sciences (CEPS), University of the West of Scotland, Paisley, ScotlandSchool of Computing Engineering and Physical Sciences (CEPS), University of the West of Scotland, Paisley, ScotlandToday, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of students’ perspectives on utilising XR technologies for a collaborative product review process. The integration approach was evaluated by a pilot study, followed by capturing students’ experience using a survey. Results examine pedagogical positioning of XR technology within Mechanical and Aircraft Engineering Programmes. Operational feasibility of this approach was evaluated while reviewing contradicting views presented in the literature review. Descriptive analysis indicates that adaption time and capabilities of XR visualisation tools can latently influence i) students’ perception on their learning; ii) their appreciation of XR technology and iii) desired (XR assisted) communication skills required for a collaborative product review process. The study’s findings suggest that the successful implementation of experiential learning in CAD-focused modules using appropriate XR visualisation tools require discipline-specific XR visualisation capabilities. Students recognised the benefits of XR, though some remained neutral towards objective statements. The authors suggest that overall learning outcomes were influenced by the XR visualisation capabilities for reviewing complex mechanical products and the time students had to actively engage with the technology.https://www.tandfonline.com/doi/10.1080/2331186X.2024.2425227Collaborative engineeringsustainable quality educationvirtual realitylearning environmentengineering educationexperiential learning
spellingShingle Parag Vichare
Balaji Aresh
Michele Cano
Marco Gilardi
Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectives
Cogent Education
Collaborative engineering
sustainable quality education
virtual reality
learning environment
engineering education
experiential learning
title Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectives
title_full Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectives
title_fullStr Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectives
title_full_unstemmed Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectives
title_short Integrating Extended Reality in undergraduate engineering programmes: operational feasibility and descriptive analysis of student perspectives
title_sort integrating extended reality in undergraduate engineering programmes operational feasibility and descriptive analysis of student perspectives
topic Collaborative engineering
sustainable quality education
virtual reality
learning environment
engineering education
experiential learning
url https://www.tandfonline.com/doi/10.1080/2331186X.2024.2425227
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AT balajiaresh integratingextendedrealityinundergraduateengineeringprogrammesoperationalfeasibilityanddescriptiveanalysisofstudentperspectives
AT michelecano integratingextendedrealityinundergraduateengineeringprogrammesoperationalfeasibilityanddescriptiveanalysisofstudentperspectives
AT marcogilardi integratingextendedrealityinundergraduateengineeringprogrammesoperationalfeasibilityanddescriptiveanalysisofstudentperspectives