Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital Games
Gadgets it can be a problem when parents take the initiative to give gadgets to their children excessively which can result in Asthenopia (eye fatigue). The aim of this research is to find out how the level of asthenopia or eye fatigue in early childhood compares between the traditional game marsite...
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Format: | Article |
Language: | English |
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Universitas Pendidikan Indonesia
2024-08-01
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Series: | Cakrawala Dini |
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Online Access: | https://ejournal.upi.edu/index.php/cakrawaladini/article/view/63167 |
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author | Aisiyah Aminy Siregar Artha Mahindra Diputera Evilyenta Kanani Br Tarigan Nola Sonia Berutu Elisa F. Br Lb Masdaleni Nasution |
author_facet | Aisiyah Aminy Siregar Artha Mahindra Diputera Evilyenta Kanani Br Tarigan Nola Sonia Berutu Elisa F. Br Lb Masdaleni Nasution |
author_sort | Aisiyah Aminy Siregar |
collection | DOAJ |
description | Gadgets it can be a problem when parents take the initiative to give gadgets to their children excessively which can result in Asthenopia (eye fatigue). The aim of this research is to find out how the level of asthenopia or eye fatigue in early childhood compares between the traditional game marsitekka or engklek GTP (Guess the Picture) and modern games. The research method used is experimental research using a mix method technique. Statistical tests use statistical analysis of the t test or difference test (t-test) and qualitative research is analyzed using Kohlberg theory. The results obtained is having an average difference with a value of 5,467. so this data shows that asthenopia in early childhood has a level of difference between traditional games and use of gadget set, with the level of asthenopia in traditional games being lower than in modern games. The impact of this research is expected to be one way to prevent the occurrence of Asthenopia in early childhood by developing traditional game models which are starting to be forgotten in the current technological era. |
format | Article |
id | doaj-art-045bfd21d60445c9a472d554e892d48c |
institution | Kabale University |
issn | 2087-1317 2621-8321 |
language | English |
publishDate | 2024-08-01 |
publisher | Universitas Pendidikan Indonesia |
record_format | Article |
series | Cakrawala Dini |
spelling | doaj-art-045bfd21d60445c9a472d554e892d48c2024-11-26T04:29:29ZengUniversitas Pendidikan IndonesiaCakrawala Dini2087-13172621-83212024-08-011529710810.17509/cd.v15i2.6316726269Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital GamesAisiyah Aminy Siregar0Artha Mahindra Diputera1Evilyenta Kanani Br Tarigan2Nola Sonia Berutu3Elisa F. Br Lb4Masdaleni Nasution5Universitas Negeri MedanUniversitas Negeri MedanUniversitas Negeri MedanUniversitas Negeri MedanUniversitas Negeri MedanUniversitas Negeri MedanGadgets it can be a problem when parents take the initiative to give gadgets to their children excessively which can result in Asthenopia (eye fatigue). The aim of this research is to find out how the level of asthenopia or eye fatigue in early childhood compares between the traditional game marsitekka or engklek GTP (Guess the Picture) and modern games. The research method used is experimental research using a mix method technique. Statistical tests use statistical analysis of the t test or difference test (t-test) and qualitative research is analyzed using Kohlberg theory. The results obtained is having an average difference with a value of 5,467. so this data shows that asthenopia in early childhood has a level of difference between traditional games and use of gadget set, with the level of asthenopia in traditional games being lower than in modern games. The impact of this research is expected to be one way to prevent the occurrence of Asthenopia in early childhood by developing traditional game models which are starting to be forgotten in the current technological era.https://ejournal.upi.edu/index.php/cakrawaladini/article/view/63167asthenopia, early childhood, gadgets, traditional game. |
spellingShingle | Aisiyah Aminy Siregar Artha Mahindra Diputera Evilyenta Kanani Br Tarigan Nola Sonia Berutu Elisa F. Br Lb Masdaleni Nasution Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital Games Cakrawala Dini asthenopia, early childhood, gadgets, traditional game. |
title | Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital Games |
title_full | Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital Games |
title_fullStr | Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital Games |
title_full_unstemmed | Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital Games |
title_short | Comparison of Early Childhood Asthenopia Levels Between Traditional Marsitekka or Engklek Guess The Picture Games and Digital Games |
title_sort | comparison of early childhood asthenopia levels between traditional marsitekka or engklek guess the picture games and digital games |
topic | asthenopia, early childhood, gadgets, traditional game. |
url | https://ejournal.upi.edu/index.php/cakrawaladini/article/view/63167 |
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